Monk
Base Class: Monk

Your monastery believes the cosmos is a work of art - similar to the bards of the College of Creation. Unlike the bards however, your teachings focus on the flow of magic throughout existence, and how it both creates and destroys. Your ki manifests through liquids that shape the world into you what your inner truth resonates. Some focus only purely on creating and molding the world around them, while others destroy and carve their place into the world.

Monks of this tradition often become various artists, painters, writers, and musicians. Whoever those who focus destruction may go down darker paths, using their knowledge to harm rather then help others.

Flow Discipline

At 3rd level, you dedicate yourself to a discipline of your monastery. You have three options to choose, the creative artistry of painters or the destructive works of thinners. Each discipline has their own unique abilities and aspects they focus on.

Painter

You are trained in the ways of creation, this give you two abilities of the bat.

Painter's Permanence

Starting at 3rd level, you focus your ki to channel your creativity and make it reality. As an action you can spending three ki point you shoot a spritz of blue liquid that creates an object within melee range that lasts until 6 hours where it dissolves back into the blue liquid. the object must be no larger than a 5-foot cube, the object can't create sound, light, smell, or any other sensory effect besides any natural feeling, like ruff stone or silky fabric.

The object can be integrated into the environment, such as making a wall merged at the bottom with a cobblestone path. The object can't merge with organic or living or once living matter, such as flesh, the metal or wood of a warforged's body, or the cotton used in clothes.

If the object is noticeably damaged, such as a dent, deep grove, or cut in half, the object dissolves back into the blue liquid.

Painters Hosing

Also starting at 3rd level, you learn to project positive feelings through your ki. As an action you can spend one ki point to spay a stream of blue liquid at a target you can see. On a successful ranged attack roll, you can do one of the following:

  • The target becomes charmed for one hour
  • You can spend the correct amount of ki points to do any of your other monk features that require an attack to activate and the target suffers the effects. This ignores all other requirements of the feature.

Thinner

You are trained in the ways of destruction, this give you two abilities of the bat.

Thinner's Severance

Starting at 3rd level,  you learn to radiate your desires through your ki. As an action, you can spend one ki point to spray a stream of green liquid towards any target you can see within range. On a successful attack roll, the target take 2d6 + your wisdom modifier of necrotic damage. if your target is an object, it starts to dissolved. The amount dissolved is dependent to the damaged you rolled and the material your dissolving, meaning it's all up to your DM's digression. 

Thinner's Lash

Also at 3rd level,  As an action, you can spend one ki point to create a whip of green liquid to attack a creature within range. On a successful attack roll the creature take 1d12 + your wisdom modifier of necrotic damage. After a hit or a miss, the whip dissolves and you can no longer attack with it until you create another one. 

Ki Focus

At 3rd level, your learn to channel your ki through tools your familiar with. When you hold a one item from your set of artisan tools that your proficient with, you add an extra martial arts die to your any unarmed strike. In addition, whenever you use an feature requiring ki points, you can instead use the ki sorted in your tool and not spend any ki points. This feature can only be used once per long rest.

You can only use these feature by giving up on of your hands to hold the tool. 

Guardians of the Flow

At 6th level, the ki of those who have fallen aid you in your journey. You have three spirits that orbit around you. You can use these spirits based one the option you took at 3rd level.

Painter. When ever you make a attack roll, ability check, or saving throwing, you can use a spirit to give yourself advantage on said roll.

Thinner. When you deal damage to any creature, you can use a spirit to roll an extra die of damage. The die and damage type is based on the damage already dealt.

You regain all uses after a long rest.

Combative Flow

At 11 level, you learn to use your ki more combatively .

Painter - Painter's Armaments

At 11th level, you can weaponize your imagination. You can send three ki points to create a weapon made from blue liquid that is connected to you by a blue stream. It lasts for an hour where it dissolves once the duration is over. When you create the weapon, you can make a melee attack against a creature within 25 feet of you. On a hit, the target takes 2d8 + your wisdom modifier force damage.

The weapon can take whatever form you choose, such as a sword and anvil, axe, or chest.

Thinner - Thinner's Grasps

At 11th level, you learn to further shape the world in your image. You can create multiple Thinner's Lashes in one action. You can create an amount equal to half of your proficiency
bonus and you have to spend the correct amount ki points for each. When you attack, you make sperate attack rolls for each whip and sperate damage rolls as well. You can direct the whips at the same target or at different ones.

Artist's Revelation

At 17th level,  you've mastered your understanding of the flow. You have two choices based on the option you choose at 3rd level.

Painter

Upon on Star

Your connection to the world gives you the power to reshape it to your will. By spending all your ki points, you can cast Wish. This feature doesn't work with the Ki Focus feature, you must spend all your ki points. however, if you do expend the use of Ki Focus as you cast the spell, you don't suffer the stress effects of casting the spell, besides the damage taken for casting other spells.

Balanced Creation

You gain the basics of the Thinner discipline to balance your knowledge. You get the two starting abilities of Thinners at 3rd level.

  • Thinner's Severance. Starting at 3rd level,  you learn to radiate your desires through your ki. As an action, you can spend one ki point to spray a stream of green liquid towards any target you can see within range. On a successful attack roll, the target take 2d6 + your wisdom modifier of necrotic damage. if your target is an object, it starts to dissolved. The amount dissolved is dependent to the damaged you rolled and the material your dissolving, meaning it's all up to your DM's digression. 
  • Thinner's Lash. Also at 3rd level,  As an action, you can spend one ki point to create a whip of green liquid to attack a creature within range. On a successful attack roll the creature take 1d12 + your wisdom modifier of necrotic damage. After a hit or a miss, the whip dissolves and you can no longer attack with it until you create another one.

Thinner

Blot of Hatred 

You can manifest your hatred to a degree greater than before. By spending your max amount of ki points, you can cast Storm of Vengeance. This feature doesn't work with the Ki Focus feature, however, if you do expend the use of Ki Focus as you cast the spell, you can just spend half of ki points.

Balanced Destruction

You gain the basics of the Painter discipline to balance your knowledge. You get the two starting abilities of Painter at 3rd level.

  • Painter's Permanence. Starting at 3rd level, you focus your ki to channel your creativity and make it reality. As an action you can spending three ki point you shoot a spritz of blue liquid that creates an object within melee range that lasts until 6 hours where it dissolves back into the blue liquid. the object must be no larger than a 5-foot cube, the object can't create sound, light, smell, or any other sensory effect besides any natural feeling, like ruff stone or silky fabric.

    The object can be integrated into the environment, such as making a wall merged at the bottom with a cobblestone path. The object can't merge with organic or living or once living matter, such as flesh, the metal or wood of a warforged's body, or the cotton used in clothes.

    If the object is noticeably damaged, such as a dent, deep grove, or cut in half, the object dissolves back into the blue liquid.

  • Painters Hosing. Also starting at 3rd level, you learn to project positive feelings through your ki. As an action you can spend one ki point to spay a stream of blue liquid at a target you can see. On a successful ranged attack roll, you can do one of the following:

    • The target becomes charmed for one hour

    • You can spend the correct amount of ki points to do any of your other monk features that require an attack to activate and the target suffers the effects. This ignores all other requirements of the feature.

Balanced Creation

You gain the basics of the Thinner discipline to balance your knowledge. You get the two starting abilities of Thinners at 3rd level.

Thinner's Severance

Starting at 17th level,  you learn to radiate your desires through your ki. As an action, you can spend one ki point to spray a stream of green liquid towards any target you can see within range. On a successful attack roll, the target take 2d6 + your wisdom modifier of necrotic damage. if your target is an object, it starts to dissolved. The amount dissolved is dependent to the damaged you rolled and the material your dissolving, meaning it's all up to your DM's digression. 

Thinner's Lash. Also at 17th level,  As an action, you can spend one ki point to create a whip of green liquid to attack a creature within range. On a successful attack roll the creature take 1d12 + your wisdom modifier of necrotic damage. After a hit or a miss, the whip dissolves and you can no longer attack with it until you create another one.

 

Balanced Destruction

You gain the basics of the Painter discipline to balance your knowledge. You get the two starting abilities of Painter at 3rd level.

Painter's Permanence. Starting at 3rd level, you focus your ki to channel your creativity and make it reality. As an action you can spending three ki point you shoot a spritz of blue liquid that creates an object within melee range that lasts until 6 hours where it dissolves back into the blue liquid. the object must be no larger than a 5-foot cube, the object can't create sound, light, smell, or any other sensory effect besides any natural feeling, like ruff stone or silky fabric.

  • The object can be integrated into the environment, such as making a wall merged at the bottom with a cobblestone path. The object can't merge with organic or living or once living matter, such as flesh, the metal or wood of a warforged's body, or the cotton used in clothes.

  • If the object is noticeably damaged, such as a dent, deep grove, or cut in half, the object dissolves back into the blue liquid.

Painters Hosing. Also starting at 3rd level, you learn to project positive feelings through your ki. As an action you can spend one ki point to spay a stream of blue liquid at a target you can see. On a successful ranged attack roll, you can do one of the following:

  • The target becomes charmed for one hour

  • You can spend the correct amount of ki points to do any of your other monk features that require an attack to activate and the target suffers the effects. This ignores all other requirements of the feature.

Blot of Hatred

You can manifest your hatred to a degree greater than before. By spending your max amount of ki points, you can cast Storm of Vengeance. This feature doesn't work with the Ki Focus feature, however, if you do expend the use of Ki Focus as you cast the spell, you can just spend half of ki points.

Upon on Star

Your connection to the world gives you the power to reshape it to your will. By spending all your ki points, you can cast Wish. This feature doesn't work with the Ki Focus feature, you must spend all your ki points. however, if you do expend the use of Ki Focus as you cast the spell, you don't suffer the stress effects of casting the spell, besides the damage taken for casting other spells.

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