Monk
Base Class: Monk

Spider-Man, Spider-Man, why isn't there a monk like Spider-Man? Should spin some webs, with some ki, committing murder in first degree, look out, that guy is a murder hobo...

Wall Crawling

When you choose this monastic tradition at 3rd level, You permanently have a climbing speed equal to your walking speed, you can climb on walls and ceilings as if you were walking normally, leaving both hands free.

Web Trap

At 3rd level, As an action, you can cast the web spell a number of times equal to your proficiency bonus, and you regain all uses when you finish a long rest. When you cast web, it does not require concentration. While you have no uses available, you can spend 2 ki points to use this feature again.  When you use your action to use the Web Trap feature, you can also spend 1 ki point to use flurry of blows as a bonus action after.

Additionally you do not stick to any type of webs unless you choose to stick to them. This includes webs you create, and webs made by others.

 

Spider Strength

At 6th level, Just like the Powerful build feature, You count as one size larger when grappling, determining your carrying capacity and the weight you can push, drag, or lift.

Web Slinger

As a bonus action, you can shoot out a sticky rope like web that can pull something towards you, or launch you toward something. When you do this you can choose to pull or launch.

Pull: You shoot a Web Sling to a point within 30 feet of yourself. If the point is on an object you can attempt to pull that object towards you. If the point is on a creature, the creature must make a strength saving throw against your ki save DC. On a successful save, nothing happens. On a failed save you pull the creature, in a straight line, to any point between you both. If you pull the creature into your Web Trap, they must immediately make a save against the Web Trap.

 Launch: When you shoot your Web Sling, you can instead attempt to launch yourself towards an object or creature within 30 feet. If the point is on a creature, the creature must make a dexterity saving throw against your ki save DC. On a failed save, you successfully launch towards them. On a successful save, nothing happens.

If the result of your Web Sling puts you within 5 feet of the targeted creature, as part of the same bonus action, you can spend 1 ki point to perform a Flurry of Blows against the creature. If you pull yourself into a creature with the launch option and spend 1 ki point to use Flurry of Blows, they take extra damage equal to two rolls of your Martial Arts die.

Spider Sense

At level 11, Your heightened senses allow you to be extremely aware of incoming threats.

You can't be surprised while you are conscious.

You gain a bonus to initiative equal to your wisdom modifier.

Other creatures don't gain advantage on attack rolls against you as a result of being hidden from you.

You gain a blindsight of 15 feet.

Infinite Webbing

Your Web Trap ability now costs 0 ki points.

Intense Resolve

Sheer willpower gives you the strength to push through any challenge in front of you. As a bonus action, you can put yourself in a state of intense resolve. In this state, you gain the following benefits.

You immediately regain 1d12 + your monk level in hit points.

You may immediately end one spell that is affecting you.

You regain hit points equal to your wisdom modifier at the start of each of your turns for 1 minute. You may add stronger healing onto this effect.

Once you use this feature, you can't use it again until you finish a long rest.

Way Of The Spider Image

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