Base Class: Wizard
A spell caster who learned how to craft their spells into unique weapons of war, crafting their spells into an arsenal of magical weapons made from meteoric ore, engraved with magical runes. Because of the potential power of these weapons, the spell caster can only use these weapons a limitedly as the runes carved are rudimentary at best. Unless the caster can learn and unlock the full potential of these runes, then the full power of these spell weapons can be used.
Radiant Sun
Beginning when you select this school at 2nd level, you can use this feature any amount of times per day based off of your intelligence modifier, once all uses of this feature are used up, you must wait until the dawn of the next day for your uses to come back. This feature provides a damage buff and light affect around you for 1 hour.
The damage buff is equal to 1d6, you roll this 1d6 upon casting this feature. You add the roll to your total damage when using your Sunslinger specific spells. This damage can count as Radiant or Fire, discuss with your DM to decide.
In addition to the damage buff, there is an area of light that is shown from the replica sun, casting 60ft of bright light, and an additional 60ft of dim light, for a total of 120ft of light around the user.
Scorched Manuscripts
Starting at level 2, you have engrained your spells so deeply into your mind that you no longer need to carry around a physical spell book with you.
A fiery book appears within your view as you cast your spells. The components that you have previously sacrificed to this manuscript will continually be enough needed for the spells you cast.
Durning long rests you can opt to change your prepared spells by sacrificing the needed components to the fiery manuscript or by tribute from the gold cost of the components. However this means if you wish to change back to older spells, you will have to give up the components or gold cost again.
Burning Soul
Starting at 6th level, your damaging fire or radiant spells will cause an area of affect of 5 feet around the targeted area or creature. The area damage is halved of the original spell’s damage. This feature can only be used equal to your intelligence modifier plus your proficiency bonus.
Flame Sculptor
Beginning at 10th level, you can choose up to your intelligence modifier of creatures to protect against your Burning Soul feature or your spells that can cause Fire or Radiant Damage.
Eclipse
Starting at 15th level, and after you have completed certain feats decided by your DM, in addition to having a few spells that cause Cold or Necrotic damage in your readied spells.
Upon eclipsing if you are using your Radiant Sun feature, it turns into a miniature replica of a Moon, and your Sun Slinger spells will transform and become modified to be melee spell attacks that deal Cold and Necrotic damage, the spells keep the same damage die.
This effect lasts for 1d12 hours and recharges ever 1d4+2 days.
Previous Versions
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4/22/2024 4:59:00 PM
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Coming Soon
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