Base Class: Monk
Why do I seek answers to what makes myself whole from others when I can very well just answer that myself?
And with that single thought, the Way of the Clone was born. Using their Ki, these monks are able to summon a clone of themselves, allowing them to be at multiple places at once and even experience many things simultaneously. While the clones aren't a full copy of the original, they are not to be underestimated as what seems to be a one on one battle can easily turn into one fighting an army.
Followers of the Clone are those who usually seek self-enlightenment with themselves and to understand what is their place in their world, thus its followers can quite vary from person to person. While some can easily be a paragon of virtue, others can also be a destructive force the likes of which many would see.
Clone Technique
Starting at 3rd level, you've come to learn how to manipulate your Ki to create a clone of yourself. You can now spend Ki Points as a Bonus Action to summon a number of clones within 30ft of you less than or equal to your Wisdom modifier (minimum of 1), of which each clone would cost 1 Ki point to create. They are capable of independent thought, you ultimately control them and in combat they would act on the same initiative as you. They last until they are reduced to 0 Hit points, you dismiss them at will, or 24 hours have passed since its summoning.
- Each clone has a number of maximum hit points equal to your maximum hit points divided by the number of clones summoned.
- A clone would look exactly like you and would share the same attributes and features as you.
- A clone would be summoned with copies of all your equipment, however it does not come with it any magical effects from any magical item copied other than those affecting attack and damage rolls and AC (i.e. a cloned Vorpal Sword would merely be a +3 Sword and a cloned Broom of Flying would not have the magical effect of its original.). All cloned items would dissipate once the clone dissipates.
- A clone has no range limit as to how far they can be away from the original.
- When a clone dissipates, the main body will receive any knowledge, experiences, and memories it has acquired as if you have experienced it for yourself.
- A clone cannot benefit from the effects of a short or long rest.
- A clone cannot be summoned by another clone.
Advanced Clone Technique
With use comes experience and you are now able to use your clones with greater proficiency. Beginning at 6th level, choose one of the following benefits from the list below:
Clone Displacement
As part of the Bonus Action when summoning a clone, you may choose to instead teleport to where the clone would be summoned and leave a clone in your place. You may also as a reaction, spend one Ki point to switch places with a clone within 30ft of you.
Clone Explosion
As a Bonus action or part of the Bonus Action when summoning a clone, you may choose to prime a number of clones equal to your Wisdom modifier and within 30ft of you for detonation. Using its own Action, the clone can then violently explode on your command, forcing everyone within 20ft of the clone to make a Dexterity Save or take 2d4 + Wisdom Modifier amounts of fire damage or half as much on a successful save. If the clone were to be reduced to 0 hit points while primed, the clone would not detonate and merely dissipate.
Greater Clone Technique
You've come to gain even greater proficiency in the use of clones. Beginning at 11th level, choose one of the following benefits from the list below:
Clone Regiment
You now summon a number less than or equal to double your Wisdom modifier (minimum of 2).
Everlasting Clone
All clones can now benefit from a short or long rest, would not dissipate after 24 hours, and can now benefit from the full effects of their cloned magic items of rarities Very Rare and lower (i.e. a cloned Vorpal Sword would still be a +3 Sword, a cloned Broom of Flying would now though have the magical effect of the original Broom of Flying).
Clone Mastery
You've come to master the use of clones and are now capable of unleashing its full potential. Beginning at 17th level, choose one of the following benefits from the list below:
Clone Army
You can now summon a number of clones without using Ki points an amount of times equal to double your Wisdom modifier. Once done so, you cannot use this feature until you finish a long rest.
Imoogi
- You've mastered the art of making perfect clones. But there are those that stands out above all others. You are able to summon a Imoogi clone. The Imoogi clone gains half of the original's level and all the features in the class. The Imoogi Clone can last for 7 days or until either their hit points drops to zero. There can only be 1 Imoogi clone at a time.
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Posted May 12, 2025i would like more clarification to the 7 days part in the level 17 feature does imoogi last for 7 days without food before vanishing or...? because the level 11 feature does not show a replacement to the duration.
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Posted Sep 1, 2024This is amazing! I cant wait to make a mock monkey king build with this!
(Since the cloning feature was the only part of his whole vibe that I cant achieve with items)