Base Class: Paladin
The Sloth domain was a deity domain that granted divine spell casters like clerics and paladins with spells and powers related to laziness and indolence. Those with the Sloth domain feel closer to their divinities when they were relaxing or lazing around. These paladins promote laziness and procrastination as a way to become closer to their deity.
Oath of Sloth:
In sleep we feel the presence
In stillness there is beauty
Rest shall ease your troubles
Behold the divinity of nothingness
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Sloth Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Sloth Spells
| Paladin Level | Spells |
|---|---|
| 3rd | unseen servant, sleep |
| 5th | hold person, ray of enfeeblement |
| 9th | slow, hypnotic pattern |
| 13th | greater invisibility, private sanctum |
| 17th | hold monster, antilife shell |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Deep Slumber. As an action, you can present your holy symbol and create a wave of drowsiness within a single target using your Channel Divinity. One creature within 10 feet of you must succeed a Charisma saving throw or become overwhelmed with a need to rest. The targeted creature affected by this feature falls unconscious for 1 minute or until the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. This effect end if you fall unconscious.
Rest the Flesh. As an action, you present your holy symbol and speak a prayer anesthetizing beasts and humanoids, using your Channel Divinity. Each hostile beast or humanoid that can hear you within 30 feet of you must make a Constitution saving throw. If the creature fails its saving throw, its speed is reduced by 10 feet, and if the creature has not taken its turn in combat yet, it moves last in initiative order for 1 minute. On its turn, an affected creature can use either an action or a bonus action, not both. It can repeat this saving throw at the end of its turn.
Aura of Rest
Starting at 7th level, whenever you and friendly creatures within 10 feet expend a hit die to regain hit points, you may forgo the roll and use it's maximum value.
At 18th level, you and friendly creatures within 10 feet can regain 1 hit die at the end of a short rest, and 2 for a long rest.
At 18th level, the range of this aura increases to 30 feet.
Spirit of Laziness
Beginning at 15th level, as an action you may expend half your speed and lie prone. Your mastery of the prone position negates any advantage melee attacker have against you.
While prone, your spell save DC and spell attack modifier get +2.
Saint of Sloth
Once per long rest, as a bonus action, you emit the aura of divine rest. For 1 minute, you and any ally within 30ft. of you may expend a hit die as a bonus action, gaining hit points equal to the roll plus twice your spell casting modifier.
If you are prone, you and any ally within 30ft of you, gains 1d6 hit points at the start of your turn.
Once you use this feature, you can’t use it again until you finish a long rest.
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