Fighter
Base Class: Fighter

A fighter focused on hand-to-hand combat, using his bare fists to deal devastating strikes.

Strong Fists

Beginning when you choose this archetype at 3rd level, your fists become as strong as any weapon for you. Your unarmed strikes deal bludgeoning damage equal to 1d8 plus your strength modifier. Also, as a bonus action, you can focus all your strength on your fists, dealing maximum damage on your next unarmed strike. You can use this feature twice per short rest.

One Punch

Starting at 7th level, you can deal more powerful strikes whenever you attempt an unarmed strike. Whenever you take an attack action, you can choose to forgo your extra attacks in order to deal an even more powerful strike. For each extra attack you forgo, you deal an extra 2d8 bludgeoning damage on a hit.

Also starting at 7th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Brawler's Might

Starting at 10th level, everytime you deal an empowered strike, you also tough up a bit. Whenever you use your Strong Fists feature, you gain temporary hit points equal to three times your constitution modifier.

Great Build

Starting at 15th level, you manage to get a better grasp at your own limits and strengths. You gain advantage on Strength and Constitution Saving Throws. Also, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Unarmed Champion

At 18th level, your body obtained a larger amount of strength than a normal person could. You can add up your proficiency modifier to the damage of your unarmed strikes. You also regain hit points equal to your constitution modifier at the beggining of your turn if you got hit by an attack within the last round. You don't gain this benefit if you have 0 hit points.

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