Base Class: Monk
Fighting for sport is a time honored tradition, and some train their bodies to be the greatest fighters in the land. These martial artists follow the Way of the Champion.
Knockout Punch
Starting when you choose this tradition at 3rd level, you can target your raw physical prowess towards your opponent's ki for devastating knockout punches. You gain proficiency in Strength saving throws and Strength (Athletics) checks. Additionally, whenever you hit a creature with your Stunning Strike feature, that creature must make a Dexterity saving throw or be knocked prone. The creature automatically falls prone if they are stunned by your Stunning Strike.
One-Two Combo
Also at third level, you learn to combine your attacks into devastating combos. When you use your Flurry of Blows feature and hit with both attacks, you gain advantage on the next Attack roll you make for an Unarmed Strike.
Float Like a Butterfly, Sting Like a Bee
At 6th level, you have learned to float around enemy attacks and strike back when their guard is down. After a creature misses you with an attack, you can use your action to spend one ki point and immediately make a single Unarmed Strike against that creature.
I Didn't Hear No Bell
Beginning at 11th level, you have adopted the indomitable spirit of a true fighter, making you harder to knock out. If you are unconscious at the beginning of your turn, you can spend your Action and 2 ki points to regain 5 times your monk level hit points. You can do this a number of times equal to your Constitution modifier, regaining any expended used on a Long Rest.
Champion Speed
At 17th level, you have grown and found the speed of a true champion fighter. Your fists roll like thunder and your punches fall like rain. When you hit a creature with your Flurry of Blows feature, you can make three additional attacks instead of two. Additionally, when you use your Float Like a Butterfly, Sting Like a Bee feature, you can spend one additional ki point to make two Unarmed Strikes rather than one.
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