Sorcerer
Base Class: Sorcerer

A magical sorcerer warrior.

Blade of Arcana

At 1st level, you gain the ability to summon a weapon of your choice that lacks the two-handed, heavy, or special properties. You are proficient with it while you wield it, and you can use Charisma for attacks and damage for this weapon. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. In addition, You can transform one magic weapon into your Blade of Arcana by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest.

Skin of Iron

As magic flows through your body, it causes your skin to become hardened like Iron.

Parts of your skin are covered by a thin layer of magical energy. When you aren’t wearing armor, your AC equals 10 + your Dexterity modifier + your Charisma modifier.

Sorcerous Smite

Starting at 6th level, when you take the attack action, you can make two attacks instead of one. In addition, when you hit with an attack you can spend a sorcery point to add 2d6 + Charisma Modifier force damage to the attack's damage.

Form of Battle

Starting at 14th level, you can use a bonus action to enter a special form for one minute. While in this form you gain resistance to bludgeoning, piercing, and slashing damage, as well as resistance to damage from spells.

Once you use this bonus action, you can't use it again until you finish a long rest, unless you spend 5 sorcery points to use it again.

Arcane Fortitude

At 18th level, you gain the ability to overcome grievous injuries. When an attack takes you to fewer than half of your hit points remaining, you can use a reaction to regain a number of hit points equal to half your hit point maximum.

Once you use this feature, you can’t use it again until you finish a long rest unless you spend 10 sorcery points to do so.

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