Base Class: Druid
You are a druid who has become fascinated with the history of creatures that time has forgotton. You spend your time studying the ancient and powerful forms of creatures that most believe have long since left the world. In doing so you have begun a journey of rediscovery as your druidic powers shift to better suit your more primal nature.
Adaptation
At 2nd level you have learned how life adapts over time to a new environment and can apply this knowledge to your primal form. Chose one Adaptation and apply it to your primal form. You may switch to a different adaptation during a long rest.
Aquatic: Gain a swim speed equal to 60ft. You can hold your breath for 1 hour, see in the dark, and cannot be surprised while in the water.
Grassland: You can go 3 days without eating. Additionally, your walking speed is set to 60ft.
Forest: Advantage on stealth checks while in a forest. You gain climbing speed equal to 30 feet, and ignore rough terrain while in a forest.
Desert: Cannot gain exhaustion from dehydration or environmental hazards related to heat. You ignore rough terrain within the desert, and you can go 3 days without drinking.
Tundra: Gain cold resistance. Ignore rough terrain caused by snow or ice.
Aquatic
Aquatic: Gain a swim speed equal to 60ft. You can hold your breath for 1 hour, see in the dark, and cannot be surprised while in the water.
Desert
Desert: Cannot gain exhaustion from dehydration or environmental hazards related to heat. You ignore rough terrain within the desert, and you can go 3 days without drinking.
Forest
Forest: Advantage on stealth checks while in a forest. You gain climbing speed equal to 30 feet, and ignore rough terrain while in a forest.
Grassland
Grassland: You can go 3 days without eating. Additionally, your walking speed is set to 60 feet.
Tundra
Tundra: Gain cold resistance. Ignore rough terrain caused by snow or ice.
Primal Form
Starting at 2nd level you can transform into a primal animal with a challenge rating of 1. At 6th level this changes to a CR as high as half your druid level, rounded down. You lose the ability to transform into any creatures that are not primal. The rituals and study of your circle fill you with the knowledge necessary to use these forms.
Circle Spells
Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark — and consult the associated list of spells.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Primal
| Druid Level | Spells |
|---|---|
|
3rd |
[Tooltip Not Found], spike growth |
|
5th |
|
|
7th |
|
|
9th |
Primal Strength
At 6th level you gain the true strength of a primal beast and your attacks in primal form count as magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage.
Primal Spirit
Starting at 10th level, your attunement to the primal spirits has become even stronger. You can now stay in a beast shape for a number of hours equal to your druid level. If you would be forced to return to your normal form by means other than dropping to 0 hit points or dying, you can make a DC 15 Wisdom saving throw. On a successful save, you remain in your beast form.
Additionally, while in your primal form you are immune to being frightened.
Primal Avatar
At 14th level you have achieved a perfected primal state and can now summon a primal beast of CR 8 or below to fight alongside you for 10 minutes. You may summon this primal beast once per long rest as an action. Additionally you gain 1 ability score of your choice from the summoned creature that you can use to replace one of your own.
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