Paladin
Base Class: Paladin

The Oath of the Weavemaster paladin is a paladin whose primary goal is to see that all magic, every use of the weave throughout the entire world, is for a good use. That magic isn’t abused.

TENETS OF THE WEAVEMASTER:

Magical Control: Those who use magic must be controlled, you are the rule of law when it comes it.

Divisor: Magic is not for normal people, you should make sure magic does not fall into the wrongs hands.

Channel divinity

When you take this Oath at 3rd level, you gain the following Channel Divinity options:

Magical Protection: As an action, you can gain advantage on savings throws against spells and magical effects for 1 minute.

Control Magical Creature: As an action, you can attempt to take control of a creature that was summoned, created, or otherwise magically created. The creature must make a Charisma Saving throw against your Spell Save DC, on a failure they are under your control for 1 minute, and they obey your verbal commands. On a success they take damage equal to 1d4 times your paladin level.

Aura of Anti-Magic.

Starting at 7th level, you and friendly creatures within 10 feet of you take reduced damage from magic, whenever anyone affected by this takes damage from a spell or magical effect, the damage is reduced by your charisma modifier.

Starting at 18th level, the range of this aura changes to 30 feet.

Magical Resistance

Starting at 15th level, any spell with an ongoing effect can no longer retain its potency against you. Any spell that affects you can only take its immediate effects, any ongoing effect is immediately abolished. Only a wish spell can ignore this feature.

Archmage

At 20th level, as an action, you can become surround yourself with an aura of ultimate magical power. For 1 minute your eyes glow gold, and you appear as if you’ve been imbued with power, while this is active you gain the following benefits:

  • You have advantage on saving throws against spells and magical effects.
  • You have resistance to damage from spells and other magical effects.
  • You have resistance to force, physic, and lightning damage. 
  • You levitate a few inches above the ground, no longer being affected by anything on the ground and no longer taking damage from falling.
  • Any spell you cast cannot be counterspelled or dispelled by a spell cast of 5th level or lower.

Once you use this feature, you can’t use it again until you finish a long rest. 

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