Rogue
Base Class: Rogue

Rogues who excel at healing and supporting are usually Soothsayers. The Soothsayer relies on its team just as much as the team relies on the Soothsayer. Using powerful healing and remedies, Soothsayers are a force to be reckoned with. What they lack in damage, they make up for in healing.

Stabilise

If you are within 5 feet of an ally who is unconscious, you can use your reaction to stabilise them.

Soothing Sneak

If you have advantage on an attack roll, you can heal an ally within 30 feet of you as an action. This amount equals your sneak attack damage.

Stronger Together

Starting at 9th level, when you roll for initiative,  you can give your allies temporary hit points equal to your level in this class.

Allied Might

By 13th level, you have formed a strong bond with your party. Once per short rest, you can give one ally of your choice a bonus to an attack roll or ability check. This bonus equals 5 + your dexterity bonus.

Remedy

Once per long rest, you can heal every member of your party as a bonus action. This amount equals 10 x your level in this class. This also cures any conditions affecting your party.

Comments

Posts Quoted:
Reply
Clear All Quotes