Sorcerer
Base Class: Sorcerer

Necromancers are sorcerers who have dedicated themselves to The Black Arts. They utilize the enslavement of involuntary souls and their bodies. These dark sorcerers focus on the ability to manipulate the energies that animate all living things. Through an understanding of the thin lines between life, death, and undeath, they sap the life force from creatures, distorting the vital energy, and transforming it into magical power that they can manipulate.Necromancy has been banned in some provinces and the practice is widely debated throughout Nirn. Most people see necromancers as menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many.

Grim Harvest

At 1st level, you gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. You don't gain this benefit for killing constructs or undead.

Dark Souls

At 6th level, you add the Animate Dead spell to list of known spells if you do not already know it. When you cast animate dead, you can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate.Whenever you create an undead using a necromancy spell, it has additional benefits.

•The creature's hit points maximum is increased by an amount equal to your sorcerer level.

•The creature adds your proficiency bonus to its weapon damage rolls.

Inured To Undeath

Beginning at 14th level, you have resistance to necrotic damage, and your hit point maximum can't be reduced. You have spent so much time dealing with undead and the forces that animate them that you have become inured to some of their worst effects.

Command Undead

Also at 14th level, you can use magic to bring undead under your control, even those created by other Necromancers. As an action, you can choose one undead that you can see within 60 feet of you. The creature must make a Willpower saving throw against your spell save DC. If it succeeds, you can't use this feature on it again. If it fails, it becomes friendly to you and obeys your commands until you use this feature again.

Intelligent undead are harder to control in this way. If the target has an Intelligence of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds or breaks free.

Reaper

Starting at 18th level, when you cast a necromancy cantrip or spell of 1st through 5th level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.

Comments

Posts Quoted:
Reply
Clear All Quotes