Base Class: Paladin
TENETS OF THE EVERLASTING FLAME
A paladin who takes this oath has the tenets of the Everlasting Flame seared on their chest, closest to their heart.
Life- You must be the light which inspires others to be their best self. Your actions define who you are and how others see you.
Warmth- Bring comfort to those who are deservant and give second chances when an opportunity reveals itself.
Wrath- Not even the ashes of the wicked are permitted to remain. The ground they stand on must not be fertilized with their corruption.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Everlasting Flame Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Everlasting Flame Spells
| PALADIN LEVEL | SPELLS |
|---|---|
| 3rd | armor of Agathys, chromatic orb |
| 5th | hold person, scorching ray |
| 9th | bestow curse, melf's minute meteors |
| 13th | dominate beast, blight |
| 17th | cloudkill, dominate person |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Igniting Manifestation - As an action, summon a flaming echo within 30 ft. Allies within a range of 5 ft are healed 1d12 + constitution modifier, and enemies within a range of 5 ft are damaged for 1d12 + the casters spell casting modifier.
Echo has a HP of 1d10 + paladin level and has an AC equal to the caster.
Echo lasts for 5 rounds until; health reaches 0, caster loses concentration, or if caster is rendered incapacitated
Blazing Sacrament - you can use your channel divinity to heal or attack someone more effectively, but at the cost of your own well being. Sacrifice a selected portion of your HP to add a modifier to your attack or healing.
When an attack hits an aditional 1d6 fire damage per 5 points of health expended is added to the damage roll.
when healed, target gains an aditional 1d6 fire damage per 5 points of health expended to their damage roll
Incandescent Reproach
The undying flame burning within you has grown to the point you can use it to redirect attacks. As a reaction, you can redirect a magical attack back at your attacker, or the damage number inflicted can be imbued to add health to the spell; Cauterizing Wounds.
At 18th level, you can use this feature for anyone within 20 ft of you.
Wildfire Bastion
Starting at 15th level, if you would fail a second death save you may instead choose to be reborn at half health. Creatures within a 60ft radius of you must make a DEX saving throw of 19 or take 2d8 fire damage and 2d8 radiant damage and be launched 30ft of you. You may only activate this feature once per month
Keeper of the Everlasting Flame
Keeper of the Everlasting Flame
At 20th level, as an action, you become a physical manifestation of the Everlasting Flame. For 2 turns you gain the following effects:
- You gain immunity to fire and radiant damage.
- The fire and radiant damage you deal ignores resistance and treats immunity as resistance.
- You shed bright light in a 20-foot radius, and dim light for another 20 feet.
- Whenever an enemy creature starts its turn in the bright light, it takes 1d6 fire damage and 1d6 radiant damage, or half as much if it starts its turn in the dim light.
Once you use this feature, you can’t use it again until you finish a long rest.