Sorcerer
Base Class: Sorcerer

While other sorcerer's have their power by bloodline or notable events, sorcery born are random occurrences. They are very rare, and have arcane power above that of other sorcerer's, while having no powers from a special creature. The font of magic and meta itself have influenced your birth and power.

Child of Font

Starting at 1st level with this origin, you have 2 sorcery points. While you don't get flexible casting until higher levels, once you do you can use it to gain sorcery points above the normal maximum.

Meta Mind

At 1st level, you have one known meta magic. You still learn the normal 2 meta magics at level 3, and the additional ones at levels 10 and 17. You also learn extra meta magics at level 13. Your list of meta magics is also expanded to the following.

Concentrated Spell

When you start casting a concentration spell, you may spend sorcery points equal to the spell's level + 1. You have advantage on all concentration checks for that spell.

Pinpoint Spell

When you use a Twinned Spell damaging spell, you can additionally spend 2 sorcery points to allow both of the attacks to hit the same target.

Handy Spell

When you use the cantrips mage hand and prestidigitation, you may spend 1 sorcery point to either double the range of mage hand, or allow prestidigitation to use 4 effects at a time rather than 3, and can activate 2 at once. The spells will gain these benefits for the next minute

Invested Spell

When you cast a spell, you can spend sorcery points equal to the spell's level + 2 (This doesn't work with cantrips) to designate it as the investment. You can only use that spell for the next 2 of your turns, then gain sorcery points equal to double the spell's level. If you use this and run out of spell slots before finishing, the meta magic fails.

This can be used with other meta magics.

Higher Flexibility

Beginning at 6th level, you gain increased flexible casting. Rather than using a bonus action, you can use a subsequent action right after your turn to sacrifice sorcery points to make a spell slot or vice versa. You may also make and or break down 2 spell slots instead of 1.

Expanded Font

Starting at 14th level, you can now use flexible casting with 6th-9th level spell slots. The Table goes as follows.

SPELL SLOT LEVEL

SORCERY POINT COST

6th

8

7th

10

8th

11

9th

19

 

 

 

Sorcerer's Gifted Barrage

At 18th level, you can use 3 of your known attack cantrips at once. If you don't have 3 different attack cantrips, you may use one multiple times. If you have no attack cantrips, you randomly cast from the ray of frost, fire bolt, chill touch, and acid splash by rolling a d4, then cast that one 3 times.

The cantrips target one creature within range, and you can use a meta magic without a sorcery point cost while using them.

This can be used once per long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes