Artificer
Base Class: Artificer

Out in the wilds of the Eastwood system there are rare resources on asteroids the only way to reach them is with a massive BOOM!! The demolitionists are a guild of engineers who have learned to harness the power of explosives to harvest rare minerals also they pack a wild punch on the battlefield.

Ultimite Engineer

3rd-level Demolitionist feature

You gain the ability to craft a bundle of ultimite, an explosive, once during a long rest.

A single stick of Ultimite deals 1d6 Fire damage in a 10 foot radius a bundle is 5 sticks and deals 5d6 damage in the same radius but consumes all 5 sticks

Experimental Minerals

3rd-level Demolitionist feature

Whenever you finish a long rest, you can produce an experimental ultimite stick. Roll on the Experimental Ultimite table for the Ultimite's effect, which is triggered when a few seconds after the fuse is lit. As an action, a creature can Light and throw the stick of Ultimite.

You can create additional experimental  Ultimites by expending a spell slot of 1st level or higher for each one. When you do so, you use your action to create the Ultimite from scrap around you, and you choose the Ultimite’s effect from the Experimental Ultimite table.

When you reach certain levels in this class, you can make more Ultimite at the end of a long rest: two at 6th level and three at 15th level. Roll for each Ultimite’s effect separately.

Experimental Elixir

d6 Effect

1

Plutonium. When lit after a few seconds this stick of Ultimite will blast out in a 20 foot radius dealing 2d6 fire damage and irradiating the landscape causing anyone in that area to gain tier 3 exhaustion 

2

Carbon. When lit after a few seconds this stick of Ultimite heals all allies in 10 feet of it by 2d6 health

3

Tungsten. When lit after a few seconds this stick of Ultimite will explode dealing 1d6 piercing damage to any creature in a 10 foot radius of it not behind cover each turn for 1 round 

4

Neodymium. When lit after a few seconds this stick of Ultimite will explode causing all electronic devices within 30 feet to deactivate until your next turn

5

Bromine. When lit after a few seconds this stick of Ultimite will explode causing a dark red cloud 10 feet around it this cloud obscures the vision of creatures inside it and deals 3d6 damage each turn that a creature ends in the radius

6

Helium. When lit after a few seconds this stick of Ultimite will explode into a cloud of burning gas 10 feet around dealing 2d4 damage to any creature that is caught in it until your next turn

Accident Prone

5th-level Demolitionist feature

You are immune to your own AOE

Breaching Cannon

9th-level Demolitionist feature

You can scrap together a rail cannon that turns rocks into explosive ammo/

Spend 1 Turn Scavenging and Another turn building and you will create an improvised rail cannon.

  • The rail cannon will overheat after firing 5 shots
  • When overheating it will explode into a 20 foot diameter ball of flame dealing 2d10 fire damage to anything inside its range including the user. This bypasses Accident Prone
  • 400 Feet of range
  • Deals 4d6 Fire damage on direct impact
  • 2d6 to any creature within 5 feet of the explosion
  • Takes one action to fire

Ultimite Beamer

15th-level Demolitionist feature

You can now craft a special weapon capable of converting ultimite into energy and blasting it towards opponents

  • This Rifle can be loaded with a single stick or bundle of Ultimite
  • Bundles fire off a short range shot gun blast each shot deals 1d4 damage with a range of 5 Ft
  • Single ultimite can be used to fire a long range shot of up to 400 Ft dealing 1d20 damage on a direct hit
  • Rifle shots have enhanced secondary effects with experimental ultimite depending on which one is fired.
  • This weapon lasts indefinatly 
  • Ultimite fired from it lose thier AOE and become single target weapons

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