Paladin
Base Class: Paladin

How long does it have to be? I am losing my mind, Is it the snippets?

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Emissary of Peace. You can use your Channel Divinity to augment your presence with calming power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes.

Loving Care. Immediately as you cause a creature to regain hit points You can use your Channel Divinity to distribute peace to others around, You gain 30 temporary hit points and must distribute all of them to any ally within 30 feet

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Tranquility

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be frightened while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Less Than Gentle Deflection

Beginning at 15th level, Your passion for the peace of others helps you to protect them. When you or another creature you can see within 10 feet of you is hit by an attack roll, you can use your reaction to grant a bonus to the target’s AC against that attack, potentially causing it to miss. The bonus equals your Charisma modifier + 1 (minimum of +2). If the attack misses, The attacker is:

If in melee, Pushed 15 feet away from the target, And takes 3d8 + your Charisma modifier radiant damage

If from range, Pulled towards the target, And takes 1d8 + you Charisma modifier radiant damage, And loses their reaction till the start of their next turn

True Tranquility

At 20th level, You manifest a spark of divine power in the form of true peace of mind. As a bonus action, you gain the following benefits for 1 minute:

All damage you deal, No matter the amount or source, Can not be lethal, Unless you want for it to be

You gain a +2 to AC and can cast misty step as a bonus action without expending a spell slot

Any method of healing, If it takes an action, Is now a bonus Action

Any enemy creature you hit that has its health reduced under 30 by you, Or had its health under 30, Falls asleep

Once you use this feature, you can’t use it again until you finish a long rest.

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