Base Class: Ranger
Time spent with the Under-dark and the creature dwelling deep inside. You have found a larva of the highly respected type of insectoids called the Kwarikin and formed a special bond.
Kwarikin's Touch
Kwarikin's Touch.
The bond you share with your Kwarikin creates a connection to Insectoids, granting you understanding and empowering your presence. You gain the following benefits:
Message. You learn the Message cantrip, which is a ranger spell for you.
Tongue of the Under-dark. You learn to speak, read, and write Undercommon or one other language of your choice.
Kwarikin Mount
3rd-Level Mounted Kwarikin Feature
As an action, you can magically summon the Kwarikin that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you. Additionally you can unsummon it as a bonus action
The Kwarikin is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Companion stat block. Whenever you summon the Kwarikin, choose a damage type listed in its essence trait. You can determine the cosmetic characteristics of the Kwarikin, such as its color, its scale texture, or any visible effect of its Kwarikin Essence; your choice has no effect on its game statistics.
In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the Insect can take any action of its choice, not just Dodge.
The creature remains until it is reduced to 0 hit points, until you use this feature to summon it again, until you unsummon it, or until you die. Anything the Insect was wearing or carrying is left behind when they vanish.
Once you summon the Insect, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it. Unless you have unsummoned it
Camouflage. As an action, your Kwarikin can cast Invisibility on itself a number of times equal to your Proficiency Bonus.
Under-dark Essence. You choose an essence from the provided list each time you summon your Kwarikin
Necrotic, acid, cold, fire, lightning, or poison damage
Kwarikin (Necrotic)
Your Kwarikin's Essence is Necrotic
Kwarikin Companion (Cold)
Your Kwarikin's essence is Cold.
Kwarikin Companion (Fire)
Your Kawarikin's essence is Fire.
Kwarikin Companion (Lightning)
Your Kwarikin's essence is Lightning.
Kwarikin Companion (Poison)
Your Kwarikin's essence is Poison.
Kwarikin(Acid)
Your Kwarikin's essence is Acid.
Bonded Blessings
The bond you share with your Kwarikin intensifies, protecting you and stoking its fury. When you summon your creature, it gains a climbing speed equal to its walking speed.
In addition, while your Kwarikin is summoned, you and the Kwarikin gain the following benefits:
Insect Mount. The Kwarikin grows to Medium size. Reflecting your connection, you can use your Kwarikin as a mount if your size is Medium or smaller. While you are riding your Kwarikin, climbing speed.
Magic Mandibles. The Insects Bite attack deals an extra 1d6 damage of the type chosen for the creatures Essence.
Resistance. You gain resistance to the damage type chosen for the Kwarikin’s Under-dark Essence.
Spider Climb. Your Kwarikin gains Spider climbing like abilities able to climb on most surfaces with a speed equal to its walking speed.
Necrotic Resist
You gain resistance to Necrotic Damage
Sting of the Kwarikin
11th-Level Mounted Kwarikin Feature
As an action, you or your Kwarikin can Spit out a 30ft cone of damaging breath of your choice from your Under-dark Essence list. The choice does not have to match your chosen Essence for the summon. Each creature in range must make a Dex Save against your spell save DC. On a failure they take 8D6 of the chosen damage, or half as much on a successful one.
This damage increases to 10d6 when you reach 15th level in this class.
Once you use this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot of 3rd level or higher to use it again.
We are One
15th-Level Mounted Kwarikin Feature
Your close bond to the Kwarikin has reached the Pinnacle of power. While summoned, you and the Kwarikin gain access to the following benefits:
Empowered Mandibles. The Kwarikin's bite attack deals an additional 1D6 damage of the type chosen for the Under-dark Essence for a total of 2D6 additional damage
Large Insectoid. The Kwarikin has grown to a large size. When mounting, it is no longer prohibited from the climbing speed from Spider Climb.
Hardened Shell. When you or your Kwarikin takes damage while in 30ft of eachother. You can use your reaction to give yourself resistance to that type of damage until the start of your next turn. You can use this ability a number of times equal to your Proficiency Bonus. You regain all uses at the end of a long rest.
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