Base Class: Barbarian
Those who walk this path are said to be the ones who carry a death curse. Some are even exiled from their clan or tribe out of fear - they have been seen losing control, both physically and mentally, during a battle.
Hot Blood
Your Rage has been pushed further by your bloodlust, it is now a Blood Rage. Your nose for blood guides your strikes to the most vulnerable points on your enemy - dealing additional damage.
Starting when you choose this path at 3rd level, your normal rage is replaced by Blood Rage. For the duration of your rage your melee attacks do an additional 1d4 points of damage.
As an attack action once per turn you gain temporary hit points equal to your con mod that last while you are enraged and fade when your rage ends it also ends if you are charmed/stunned/frightened while you have any temporary hitpoints
Mindless Rage
Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Intimidating Presence
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Retaliation
Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.
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