Base Class: Wizard
Wizards of the school of knowledge, instead of specializing in any one particular area of magic, choose to generalize their knowledge of magic and the cosmos in general. Whether they've unlocking the secrets of divine spellcasting or learning new and useful skills or bits of knowledge, wizards of the school of knowledge strive for a different paradigm, where healing and restoration magic in particular no longer belongs exclusively to the gods.
Quick Learner
Beginning when you select this school at 2nd level, you learn to read, write, and speak a new language and you gain proficiency with two more skills or tools of your choice. In addition, the time (and therefore money) it takes you to train with a new tool, skill, or language is halved.
Arcane Secrets
At 2nd level, you can add two spells from any class to your spellbook for free. A spell you choose must be of a level that you can cast, as shown on the Wizard table, or a cantrip. The chosen spells count as wizard spells for you.
Arcane Secrets
At 6th level, you can add two additional spells from any class as wizard spells to your spellbook for free. These spells must be of a level that you can cast or a cantrip.
Arcane Secrets
At 10th level, you add two additional spells from any class as wizard spells to your spellbook for free. These spells must be of a level that you can cast or a cantrip.
Arcane Secrets
At 14th level, you add two additional spells from any class as wizard spells to your spellbook for free. These spells must be of a level you can cast, according the wizard spell table, or a cantrip.
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