Base Class: Barbarian
Barbarians that walk the Path of the Spell Woven often don't have a choice in the matter. They have been gifted magic by the weave itself and the ability to use it in ways many thought impossible. A daughter, robbed from her mother's womb and subjected to the cruel whims of a hag. A husband, fighting an entire warren of kobolds to avenge his fallen wife. The weave chooses those it deems both necessary and worthy of its raw arcane potential.
Spellcasting
When you reach 3rd level, you gain the ability to cast spells, as magic begins weaving through your body. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.
Cantrips
You learn two cantrips of your choice from the sorcerer spell list. You learn another sorcerer cantrip of your choice at 10th level.
Spell Slots
The Path of the Spell Woven Spellcasting table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level sorcerer spells of your choice, on the sorcerer spell list.
The Spells Known column of the Path of the Spell Woven Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability
Constitution is your spellcasting ability for your sorcerer spells, since you have inherent magic coursing through your blood. You use your Constitution whenever a spell refers to your spellcasting ability. In addition, you use your Constitution modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Constitution modifier
Spell attack modifier = your proficiency bonus + your Constitution modifier
Path of the Spell Woven Spellcasting
|
BARBARIAN LEVEL |
CANTRIPS KNOWN |
SPELLS KNOWN |
— SPELL SLOTS PER SPELL LEVEL — |
|||
|---|---|---|---|---|---|---|
|
1ST |
2ND |
3RD |
4TH |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Woven Rage
Starting at 3rd level, your connection with the weave grants you the following benefits:
- You gain the ability to cast spells granted from the Path of the Spell Woven Spellcasting feature while raging, ignoring the rules as described in your rage class feature.
- Your cantrips, that use an attack roll and target only one creature, now gain the benefits from your reckless attack and rage damage class features, as if they were Strength based melee weapon attacks.
Seamless Spellstriking
Beginning at 6th level, your connection with the weave grows, as you learn how to seamlessly attack with both sword and spell in quick succession. When you use your action to cast a cantrip, you can now make one weapon attack as a bonus action.
Woven Warding
Also beginning at 6th level, the magic inside of you starts to defend you from others who misguidedly use spells against you. You gain advantage on saving throws against spells while raging.
Ride the Weave
Beginning at 10th level, you have unlocked the ability to traverse the same channels your magic flows through. Immediately after you cast a spell or cantrip that targets only one creature or object, you can use your bonus action to teleport to an unoccupied space within 5ft of your target.
Reflecting Weave
Beginning at 14th level, you have mastered your connection with the weave itself, gaining the ability to redirect it. If you are the only target of a spell, and you make a successful saving throw against the spell or the spell attack misses you, choose another creature within 120ft of you. You can use your reaction to reflect the spell and target the chosen creature. If the spell forced a saving throw, the chosen creature makes its own save against your spell save DC. If the spell was an attack, the attack roll is rerolled against the chosen creature using your spell attack modifier. Once you use this feature, you can't use it again until you finish a short or long rest.
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