Base Class: Barbarian
Barbarians who take this path have forsaken traditional weaponry in favor of sheer force of will and muscle power. These barbarians fight with nothing more than the lack of clothes on their back.
Fists of Steel
3rd-level Path of the Bloody Knuckles feature
Your Unarmed attacks now deal 1D6 + your Strength Modifier Bludgeoning damage. While not wearing any armour, sheilds, or weapons, you can make an additional unarmed strike as a bonus action
Feats of Strength
When you make an Unarmed attack, you may forgo your bonus action attack to instead preform of Feat of Strength during your rage.
Brace: You brace yourself against harm, the next time you are hit by an attack before your next turn, you can reduce the attacks damage by 1D12 + your con modifier (min of 1) from the damage.
Throat chop: A strike at the victims throat that deals 1D10 Bludgeoning damage and prevents the target from speaking, the target can not use any spells that require a verbal component until your next turn
Foot Swipe: The target is knocked Prone by a quick swipe at their legs if they fail an opposing strength save
Disarm: You attempt to knock any weapons or Objects out of the hands of the target, The target drops what they are holding if they fail an opposing strength or Dexterity save.
Ear Clap: A calp to both sides of the targets head at once, giving them disadvantage on their next Saving throw.
Crack Knuckles: You crack your knuckles in preparation for your next attack, giving said next attack advantage
Momentous Power
6th-level Path of the Bloody knuckle feature
The raw power within you increases, Allowing your bare fists to surpass resistances, and even striking creatures that would be immune at disadvantage.
As well, you can no longer roll lower than on a 10 on attack rolls using your fists, or on athletics rolls.
Herculean Endurance
10th-level Path of the Bloody knuckle feature
While you have firm footing you can not be moved against your will, such as movement from being grappled, or from spells like thunderwave or repelling blast.
Lights Out
14th-level Path of the Bloody Knuckles feature
You can forgo your regular attack and your bonus action to preform a "Knock Out Punch"
This monstrous strike deals 8D12 Bludgeoning damage or half on a successful constitution saving throw.
If the target Fails this save it is stunned until the end of its next turn
If it fails by more than 5 than they are knocked unconscious for 1 minute or until they succeed on the saving throw.
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