Sorcerer
Base Class: Sorcerer

Within you resides the essence of a legendary soul, a storied figure whose exploits have echoed throughout the ages. Whether by fate or providence, you have inherited this ancient power, and it courses through your veins like a radiant flame, granting you unparalleled might and magic. As a wielder of this legendary soul, you stand as a beacon of strength and resilience, drawing upon the legacy of your illustrious ancestor to shape your destiny.

Your connection to this legendary soul infuses you with a unique blend of martial prowess and arcane mastery, reflecting the diverse talents of your ancestor. Through your training and heritage, you have learned to harness this ancient power to enhance your combat skills, protect yourself and your allies, and unleash devastating magical strikes upon your foes.

At the heart of your abilities lies the concept of balance - the delicate equilibrium between martial strength and arcane magic. With each swing of your weapon, you invoke the spirit of your ancestor, infusing your attacks with divine energy or unleashing powerful smites to vanquish your enemies. Yet, you also possess a deep understanding of the arcane arts, wielding spells to bolster your abilities, heal your wounds, and shield yourself from harm in battle.

As you continue to walk the path of the Legendary Soul, you delve deeper into the mysteries of your lineage, unlocking new powers and mastering ancient techniques passed down through generations. Whether you seek to honor the legacy of your ancestor, forge your own legend, or simply embrace the incredible power that resides within you, your journey as a Legendary Soul is sure to be filled with adventure, discovery, and the echoes of your legendary forebear's deeds.

 
 
 

Expanded Spell List

Sorcerer Level

Spells

Cantrip

Booming Blade, Green Flame Blade, Guidance

1st

Heroism, divine Favor, Thunderous smite

3rd

Enhance ability, Magic Weapon

5th

Spirit Guardians, haste

7th

Stoneskin, Fire shield

9th 

Greater Restoration, Banishing Smite

 

*some spells will be missing from the character sheet, as they are behind paywalled content

Bonus Proficiencies

You gain proficiency with Light Armor, simple weapons, and 1 melee martial weapon of your choice.

 

If you are proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your sorcerer spells

Surge of Strength

At 1st level, you gain the ability to tap into your latent power to boost your physical ability. As a bonus action, you expend a spell slot in order to achieve one of the following effects

Mystic Defense: You surround yourself with a mystical aura of protection. For the next minute, you gain a bonus to your AC equal to your charisma modifier

 

Legendary Vigor: For the next minute, you gain a number of temporary hit points equal to your proficiency bonus * (the level of the spell slot expended +1)

 

Sorcerous Might: You force your own magical power into your weapon. Chose a weapon you are currently touching, and force the next minute, you do extra force damage equal to your charisma modifier with this weapon

Mystic Might

At 6th level, your control over your great power grows further. As a bonus action, or when you use your Surge of Strength ability, you may expend 3 sorcery points to gain one of the following effects. You may only have one of these effects active at the same time

Heroic Haste: You enter a hastened state. For the next minute, your movement speed is increased by ten feet, and when you take the attack action, you may make one additional attack.

 

Spell Strike: For the next minute, when you cast a spell as an action, you may make one melee attack against a target within 5 feet of you as part of the same action 

 

Additionally, you gain the ability to, once per long rest, cast the haste spell on yourself without expending a spell slot or any components. If you cast this spell in this way, you will not suffer from the lethargic condition when the spell ends

Sorcerous Smite

At 14th level, your mastery over your legendary power grows, granting you new abilities. Once per turn, when you hit an enemy with a melee attack from the attack action, you may expend a spell slot to enhance your strike, dealing an additional 2d6+1d6 for each level of the spell slot above 1st force damage to your target, and you may choose one of the following

 

Sorcerous Sunder: The target of your attack must make a constitution saving throw against your spell save dc. On a fail, they become vulnerable to all damage until the start of your next turn

 

Sorcerous Stun: Until the start of your next turn, the target of your attacks cannot make attacks of opportunity, and has disadvantage on all saving throws and attack rolls

 

Sorcerous Shift: You can move the target of your attack 15 feet in any direction.

Legendary Last Stand

At 18th level, when your hit points are reduced to 0, you tap into the last reserves of your legendary power, unleashing a devastating magical explosion before succumbing to unconsciousness. Each creature within a 30-foot radius of you must make a Dexterity saving throw. On a failed save, a creature takes [roll]10d10[/roll] force damage, or half as much damage on a successful one. Additionally, you regain hit points equal to half the total damage dealt by this explosion against a creature of your choice, as your body absorbs the magical energy released in the blast.

You can use this feature once, and you regain the ability to do so after finishing a long rest. This ability embodies the culmination of your connection to the legendary warrior, unleashing a final burst of magical energy in the face of defeat and drawing strength from the havoc it wreaks.

Previous Versions

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5/5/2024 10:44:53 PM
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