Base Class: Warlock
Your patron is the semi-sentient Window, the gateway between what is known as reality, and what lies outside. You can now draw power from the deep emptiness that exists between this world and the next. Possibly you found the Window and captured it, or you were nearly destroyed by its power. Whatever the circumstances of your pact, it is forged and now cannot be broken.
Expanded Spell List
Your connection to The Window grants you an extended repotaire of spells.
WIndow Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th 9th |
Intrinsic Distortion
Starting at 1st level, you can utilise the Window's power to create a minor break in the fabric of reality. As a reaction to being targeted by a melee attack, you can send shards of force flying out from you. This deals 2d4 damage to the target and all other creatures within a 10 ft cube originating from yourself, if they fail a DEX saving throw equal to your warlock spell save DC. Otherwise, they take half damage. If you reduce a creature to 0 hit points using this ability, then you can add 1d4 to your armour class when calculating the attack roll.
You can use the feature a number of times equal to your proficiency bonus, and you recover all expended uses when you finish a short rest.
Upon reaching 5th, 10th, and 15th level in this class, this ability gains an additional d4 of slashing damage.
Defenestrate
Starting at 6th level, you can warp the boundaries of reality to push another creature into a different position. As an action, you can touch a medium or smaller creature or object, and force them to make a CON saving throw, equal to your warlock spell save DC. On a failure, they are forcefully transported into an unoccupied space that you can see within 40 ft.
Once you use this feature, you cannot use it again until you finish a long or short rest.
Arcane Warp
Beginning at 10th level, you have drawn on the reality-warping effects of The WIndow to protect your allies. Whenever you cast a spell of 1st level or higher, you can specify up to two creatures that you can see. Those creatures are unaffected by your spell. Additionally, you gain resistance to force damage due to your constant manipulation of the fabric of the universe.
Window Pain
You can call upon an avatar of The Window, drawing upon a tiny fraction of its magic to utterly destroy your enemies. As an action, you can summon a spectral image of The Window. Any Medium or smaller creatures within 30 ft of you are drawn towards it (and by extension you) by 25 ft. If they would obstruct your space, they are sucked into The Window and must succeed a STR saving throw against your warlock spell save DC or take 15d4 force damage. If any of said creatures are reduced to 0 hit points, their bodies are transported into the Astral Plane.
Once you have used this ability, you cannot use it again until you finish 2 long rests.