Monk
Base Class: Monk

 

The Way of the Flesh is a monk subclass that seeks to bring a wildly different flavor to monks, focusing instead on a very literal interpretation of one of the design pillars behind the monk’s class: using the body as a weapon. The way of the flesh monk can be played following the somewhat traditional idea of the monk, but it can also very easily be used for very unorthodox monk characters. A monk of the flesh could be a scientist that irreparably changed their body after using it as a subject for their experiments, or someone that has found that their body has been permanently transformed after being subjected to wild surges of magic. The possibilities unlocked by the way of the flesh are all brand new to the monk class.

 

Gameplay-wise, the subclass reinforces and complements the existing design of the monk rather than completely changing it, strengthens it, and adds its own very specific flavor to traditional monk abilities. Monks of the way of the flesh use their bones as their monk weapons, and they get a ranged option on top of the traditional melee ones. They get additional sources of healing to contribute to the monk’s sustainability, but theirs come through controlling their own blood. They become not just hard to grapple, but completely immune to them, and gain the amorphous trait reserved to monsters. Its capstone ability allows the monk to hold their own in combat by increasing the amount of damage it can deliver by adding additional opportunities for unarmed strikes, all while increasing their survivability by increasing their AC temporarily.

Blood Flow Mastery

Starting at 11th level, your control over your body extends to being able to increase blood flow to any wound, allowing you to heal yourself unnaturally fast.

House of Bone

At 17th level, you have attained mastery over your body, turning it into a deadly weapon against all who dare come near it.

Flesh and Bone

As a bonus action, you can spend 1 ki point to produce a sharp piece of bone, that does 1d6 piercing damage.

As an action, you can spend 1 ki point to eject a small piece of bone, such as a phalange, to make a ranged attack. This ranged attack does 1d6 piecring damage and has a range of 30/120.

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