Base Class: Sorcerer
One day a light blazed within you-the illumination of psionic power. Your mind now simmers with this power allowing you to touch and alter other minds around you. Will this power shine from you as a hopeful beacon to others? Or will you be a source of terror to those who feel the stab of your mind and witness the strange manifestations of your might?
As a Telepathic Mind sorcerer, you decide how you aquired your powers. Were you born with them, and did they manifest throughout your childhood? Or did an extraordinary event at some point in your life leave you shining with telepathic awareness?
Synaptic Spells
1st-Level Telepathic Mind feature
You learn additional spells when you reach certain levels in this class. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell gained from this feature with another spell of the same level. The new spell must be an enchantment or illusion spell from the bard, sorcerer, or wizard spell list.
Synaptic Spells
|
Spell Level |
Spells |
|
1st |
Command, Dissonant Whispers |
|
2nd |
Calm Emotions, Detect Thoughts |
|
3rd |
Antagonize, Sending |
|
4th |
Compulsion, Phantasmal Killer |
|
5th |
Modify Memory, Rary's Telepathic Bond |
Telepathic Bond
1st-Level Telepathic Mind feature
You can form a telepathic connection with the minds of others around you. As a bonus action, choose one or more creatures that you can see within 30 feet of you, up to a number of creatures equal to your Charisma modifier(minimum of one). You and the chosen creatures are telepathically connected and can send or receive telepathic messages(no action required). Connected creatures must be within 1 mile of you to send or receive these messages. A creature can't use this telepathy if it can't speak or understand any languages, and a creature can remove themselves from the connection(no action required). You and the creatures don't need to speak a common language to understand one another. The telepathic bond ends if you are incapacitated or die, or if you use this ability to form a new connection.
Enhanced Telepathy
6th-Level Telepathic Mind feature
Your psionic capabilities have further developed, allowing you to influence the minds of your friends and foes. You gain the following abilities:
Empathic Protection. As a reaction to a creature that you can see taking damage, you can grant the target resistance to that damage. You take psychic damage equal to the amount of damage the target receives. If the damage would inflict a negative status effect on the target, this feature doesn't negate that effect. Alternatively, you can use this reaction if you are telepathically connected to a creature with your Telepathic Bond feature, and they are within range of it. Using this reaction this way doesn't require vision of the target.
Tactical Telepathy. Whenever you deal psychic damage to a creature that you can see, with a sorcerer spell, you can use the Help action to target that creature as a bonus action, helping another creature that you can telepathically communicate with. When you use the Help action this way, it has a range of 30 feet.
Synaptic Defenses
6th-Level Telepathic Mind feature
Your thoughts can't be read by telepathic means unless you allow it. Additionally, you have resistance to psychic damage and you have advantage on saving throws against being charmed or frightened.
Psionic Protection
14th-Level Telepathic Mind feature
You have developed an instantaneous secondary protective ability that keeps you safe from harm. As a reaction to taking damage, you can expend four or more sorcery points to gain the following benefits:
• You gain resistance to all damage.
• You gain a number of temporary hit points equal to ten times the amount of sorcery points you expend for this feature.
This effect and the temporary hit points you gain lasts until the start of your next turn. it ends early if your temporary hit points are reduced to 0 before the start of your next turn. When you use this feature, any spells that you cast that require concentration end and your Telepathic Bond ends.
Telepathic Mastery
18th-Level Telepathic Mind feature
You telepathic abilities have reached their zenith. You gain the following benefits:
• You gain immunity to psychic damage and psychic damage caused by your sorcerer spells ignores a creature's resistance to psychic damage.
• As an action, you can telepathically communicate with a creature that you have telepathically communicated with in the last 24 hours, at any distance, as long as they are on the same plane of existence as you. As a bonus action when you're speaking telepathically to a creature this way, you can give that creature the ability to speak telepathically with you until the start of your next turn.
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