Sorcerer
Base Class: Sorcerer

Devils, Demons & Daemons alike roam the 7 layers of Auroran Hell. Each layer owned to a mortal sin. Pride, Envy, Greed, Lust, Gluttony, Sloth, & Wrath. Whether imbued with power from a pact with a devil or even being a descendant of an infernal. Their power of hell courses through your veins augmenting your strength.


 The 7 Sins of Aurora created by the Devil King Rakdos. Creating each sin turning them into the deadliest warriors imaginable, their influence has seeped into the rest of the hells. Martial prowess has been bestowed upon you giving you a natural affinity to use that of weapons. 


 You learn additional spells when you reach certain levels in this class, as shown on the Infernal Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Infernal Spells

1st-level Infernal heritage feature

You learn additional spells when you reach certain levels in this class, as shown on the Infernal Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Infernal Spells
Sorcerer Level Spells
1st Produce Flame, Burning Hands, Hellish Rebuke
3rd Flaming Sphere, Branding Smite
5th Fear, Fireball
7th Fire Shield, Wall of Fire
9th Dominate Person, Contact Other Plane

Warrior From Birth

1st-level Infernal Heritage feature

You gain proficiency with Simple Weapons & Martial Weapons. 

Infernal Resilience

Parts of your body are transformed to that of something similar to your ancestors. You gain devilish horns. When you are wearing no armor. You may add your Charisma to you Armor Class.

Extra Attack

6th-level Infernal Heritage Mind feature

You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, if you cast a cantrip as an action, you may make a weapon attack as bonus action.

Devil Trigger

14th-level Infernal Heritage feature

At 14th level, you gain the ability to sprout a pair of devil wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. When you do so, you have the option of expending sorcery points equal to half your proficiency bonus. The amount of sorcery points expended is added to your armor class. They last until you dismiss them as a bonus action on your turn.

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

Sin Devil Trigger

18th-level Infernal feature

Starting at 18th level, you can spend 6 sorcery points as a bonus action to embrace your heritage fully. In this form, you have resistance to all damage except force and radiant damage. You may also add half of your sorcerer level to one damage roll per turn.

You remain in this form for 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action

Previous Versions

Name Date Modified Views Adds Version Actions
5/8/2024 1:08:26 AM
56
14
6e
Coming Soon

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