Fighter
Base Class: Fighter

A focus on protecting those who need protection drives them to make a difference in the wasteland of the Plains.

Strike True

When you choose this archetype at 3rd level, you may use a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level.

You can use this feature three times. You regain all expended uses of it when you finish a long rest.

Powerful Attacks

Starting at 7th level, when you make a melee attack with a weapon that uses your Strength or Agility modifier, you may add that modifier twice.

Protector

At 10th level, when an ally adjacent to you is hit by an attack, you may use your reaction to take the attack instead. You keep the enemy’s initial attack roll, potentially making the hit into a miss.

After using this ability, you and your ally swap positions on the map.

Superior Critical

Starting at 15th level, your weapon attacks score a critical hit on a roll of 19–20.

Constant Vigilance

At 18th level, you can use your reaction for an opportunity attack even if you have already expended your reaction this round, but not if you have used your reaction this turn. In addition, your AC gains a +1 if you are in heavy armor or power armor.

Comments

Posts Quoted:
Reply
Clear All Quotes