Base Class: Fighter
You’ve studied the techniques of gun warfare and use it to protect yourself.
Soldier Strikes
Beginning when you choose this archetype at 3rd level, you gain a number of Soldier Dice equal to your Strength or Agility modifier. These dice are a d6 each, scaling to a d8 at 7th level, a d10 at 12th level, and a d12 at 17th level. These dice can be used for the following effects:
- Shocking Strike. You modify your next weapon attack to deal one Soldier Die extra electricity damage. The creature must make an Endurance saving throw against your Soldier DC or be Shocked.
- Acidic Strike. You modify your next weapon attack to deal one Soldier Die extra acid damage. The creature must make an Endurance saving throw against your Soldier DC or be poisoned.
- Flame Strike. You modify your next weapon attack to deal one Soldier Die extra fire damage. The creature must make an Endurance saving throw against your Soldier DC or begin Burning.
You may use one Soldier Strike per turn. Your Soldier DC is equal to 8 + Strength/Agility modifier + Proficiency Bonus. All Soldier Dice are restored on a short or long rest.
Battle Efficiency
Starting at 7th level, you add your proficiency bonus to your initiative. You can also stow a weapon, then draw another weapon as a single object interaction on your turn.
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Improved Soldier Strikes
Starting at 15th level, when you expend a Soldier Die on a Strike, you may add the damage of two Soldier dice instead of one.
Exploit Weakness
At 18th level, you learn to trade accuracy for swift strikes. If you take the Attack action on your turn and have advantage on an attack roll against against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action. You may also forgo this additional weapon attack to restore a Soldier Die You can do so no more than once per turn.
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