Fighter
Base Class: Fighter

You've seen your fair share of combat, be it on the war-front or the wilderness. You know your way around weapons and enemies and can strike harder than most should the need require. You are also fond of a particular style of fighting to the point that you have a mastery over it.

Superior Critical

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 18–20.

Brute Force

Starting at 7th level, you can add your Strength modifier to any attack roll you make once per combat. If you do, you will have Disadvantage on all Strength, Dexterity and Constitution saving throws for 1 minute.

Fighting Mastery

At 10th level, you can choose a Fighting Style class feature to master.

Master of Archery

If you already have the Archery Fighting Style, you gain a +3 bonus to hit with ranged weapon attacks in addition to the Archery bonus.

Master of Defense

If you already have the Defense Fighting Style, you gain an additional +1 bonus to AC while you are wearing armor and can Disengage as a bonus action.

Master of Dueling

If you already have the Dueling Fighting Style, you gain an additonal +2 bonus to damage when wielding only a weapon in one hand.

Master of Great Weapon Fighting

If you already have the Great Weapon Fighting Style, when you roll a 1, 2 or 3 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1, 2 or 3. The weapon must have the two-handed or versatile property for you to gain this benefit.

Master of Protection

If you already have the Protection Fighting Style, when a creature you can see attacks a target other than you that is within 15 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Master of Two-Weapon Fighting

If you already have the Two-Weapon Fighting Style you can change the damage dice of one of your weapons to match the other. You must be wielding both weapons at the time you make the attack to do this.

No Mercy

Starting at 15th level, whenever you slay an enemy with a critical hit, enemies within 15 feet must make a Wisdom saving throw or be frightened for 1 minute.

Grim Reaper

At 18th level, you acquire a bloodlust in battle. Whenever you slay an enemy, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

Previous Versions

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