Paladin
Base Class: Paladin

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Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Lamp Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Conquest Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Beguiling Radiance. You can use your Channel Divinity to draw unsuspecting foes, like moths to a flame. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes charmed of you for 1 minute. The charmed creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Blazing Strike. You can use your Channel Divinity to burn those who dance to close to the flame. When you make an attack roll, you can use your Channel Divinity to gain a +10 Fire damage.

Aura of Light

Starting at 7th level, you constantly emanate a radiant aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.

If a creature is charmed by you, its speed is reduced to 0 while in the aura, and that creature takes fire damage equal to half your paladin level if it starts its turn there.

At 18th level, the range of this aura increases to 30 feet.

Engulfing flame

Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes fire damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated.

Aspect of the Lamp

At 20th level, you gain the ability to harness extraordinary martial prowess. As an action, you can magically become an avatar of conquest, gaining the following benefits for 1 minute:

  • You have resistance to all damage.
  • When you take the Attack action on your turn, you can make one additional attack as part of that action.
  • Your melee weapon attacks deal +25 fire damage.

Once you use this feature, you can’t use it again until you finish a long rest.

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