Base Class: Rogue
This subclass allows you to use alchemy supplies.to create concoctions of explosive, disarming, or disorienting, to infiltrate buildings.
Concoction of Infiltration
After a long rest you can make concoctions of infiltrate equal to your Intelligence modifier you can chose from the list below:
Breach concoction: You can throw this concoction from 15 to 30 feet away onto non-magical surface and cause a portal for you and your allies to use for up to 1 hour.
Blinding concoction: You can toss this concoction up to 15-30 feet away and each creature within a 20 foot radious must make a Dexterity saving throw against your DC of 8 + your Proficiency Bonus + your Intelligence modifier
Smoke concoction: You can toss this concoction up to 15-30 feet away and make a smike screen in a 30 foot cube
Improved Alchemy
Your knowledge of alchemy has increased to new heights. Your concoction of infiltrate can now make a portal through magical and non-magical surfaces. You also gain another concoction:
Concoction of Bleeding: When you toss this concoction at a creature with blood, it takes 1d6 bludgeoning damage and 1d6 piecing damage, and takes 2d6 damage for each 5 feet of movement it takes.
Breacher armor
While wearing any type of armor, when you are reduced to 0 hit points, you can instead fall to one as your armor is enhanced by magical means while you wear it. This armor has no effect on other creatures
Ultimate Breacher
Your knowledge of concoctions greatly improve, you can know make up to twice your Intelligence modifier and you gain two more concoctions:
Concoction of Ghost eyes- When you drink this potion, you gain the ability of having x-ray vision for 1 hour, you also gain blindsight up to 10 feet.
Concoction of Thermal- When you drink this concoction, you gain the ability of heat vision for up to 1 hour.
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