Base Class: Warlock
You have found yourself in service to an otherworldly creature born of a realm of Corruption lost to time forgotten by even the gods themselves. Its power is dark and unknown and its desires even more so and it has allowed you to draw upon its power to curse and corrupt to aid in its unknown goals. This entity cares little about how you accomplish its will only that its will is carried out, as it preys on your desires and flaws. It's unknown how you came into contact with this creature perhaps in a desperate attempt to enact your own personal desires you made a pact with this entity ignorant of the consequences or maybe you simply felt a kindred bond with this entity. The method matters little as now you answer to the creatures will, a pact has been formed and now the corruption eats at your very soul. This patron takes the form of a Black Ooze neither Divine or Infernal but something more, nameless and shapeless but vastly intelligent and seemingly wise beyond millennia.
Corruptor Expanded Spell List
1 – Bane, Magic Missle
2 – Tasha’s Mind Whip, Vortex Warp
3 – Bestow Curse, Animate Dead
4 – Mordekeinens Private Sanctum, Evards Black Tentacles
5 – Geas, Dominate Person
Black Phantasma
Starting at 1 level twice per day you can create two black specters made of corrupted miasma wielding scimitars. Each specter has 25 + Your Charisma Modifier Hit Points, has a base movement speed of 30ft, and lasts for 2 minutes or until their hit points reach zero. These specters obey your verbal commands and attack on your turn each round. at 6th level you can create 1 additional specter and all specters you create are wielding halberds and have an additional 10 hit points, at levels 10 and 14 you can create 1 additional specter and specters you create have 10 additional hit points. Additionally, you are able to turn yourself into a black mist of corrupted miasma and become immune to physical attacks and have a fly speed of 40ft, however while in this form you are unable to make attack rolls and unable to touch or manipulate physical objects.
Form of Corruption
At 6 level you can transform your appearance into one tainted by the corruption you serve. You gain a resistance to Necrotic and Radiant damage, and your Eldritch Blast takes on a black appearance and deals 1 point of corruption to a target when it deals damage. Additionally, twice per day you can unleash a wave of black arcane energy in a 60ft radius all enemies caught in the radius must make a Constitution Saving Throw or be dealt 2d12 + Your Charisma modifier force damage, on a successful save enemies take half damage. Allies caught in the wave gain temporary Hit Points equal to damage dealt to enemies by the wave. At levels 10 and 14 the damage of the black wave is increased by 1d12, and enemies caught in the blast are knocked prone on a failed Constitution Saving Throw.
Taint the Pure
At 10 level your appearance is altered by your dark power, you emanate a black aura, and a mark of corruption appears somewhere on your body that symbolizes your pact. You gain the Telepathic (Charisma) feat, and 3 times per day you are able to corrupt a humanoid creature the target must make a Wisdom Saving Throw or become under your control for 24 hours, you can make them follow any non-fatal commands you give and they must answer honestly any questions posed to them that they are able to provide an answer for. Additionally, you are able to understand, speak, read, and write Abyssal and Undercommon fluently.
Peer into Oblivion
At 14 level your dark powers twist your form into a dark reflection of your former self and you gain a familiar in the form of a small black ooze. Your heart stops beating and 3 times a day whenever you would fall to 0 hit points you roll a d20 and on a 10 or higher you drain the life from a nearby source and regain 5 hit points, and 2 times per day you can create a black cloud of corrupted miasma in a 50ft radius any creature caught in the radius must make a Wisdom or Constitution saving throw on a failed roll they come face to face with their worst fears taken form and take 5d12 psychic damage, creatures make a Wisdom or Constitution saving throw at the start of their turn each round to escape the miasmas effects or suffer 1d10 psychic damage. If a creature dies in the miasma their corpse melts into a black ooze before being absorbed into the miasma itself.
Previous Versions
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1/10/2023 6:42:22 AM
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5/10/2024 6:54:39 AM
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