Base Class: Fighter
The Anti-Mage are a unique group that have devoted their life to unraveling the secrets of magic, not to dispel or block it, but to harness its destructive potential. Through years of tireless research and study, they have become adept at manipulating and amplifying the destructive energies that permeate the magical realm. Through their intensive training, they have learned to unleash devastating attacks that are specifically designed to destroy mages by infusing their attacks with raw arcane power, which enables them to inflict significant damage upon spellcasters, leaving even the most skilled mages reeling from their onslaught.
The path of the Anti-Mage is not without risks, however, as their relentless pursuit of magical power often puts them in conflict with other practitioners of the arcane arts. Many spellcasters view them with suspicion and disdain, fearing the power they possess. However, the Anti-Mage remains undeterred, driven by their unwavering conviction to bring down those who would abuse or misuse magic. With each victory over a spellcaster, their understanding of magic deepens, further enhancing their ability to unleash devastating assaults. The Anti-Mage relish the idea of turning their enemies' own power against them. Through their relentless pursuit of arcane knowledge and their mastery of destructive magic, they have become a force to be feared by any who dare misuse the powers of magic.
Mage Slaying Strikes
Beginning when you choose this archetype at 3rd level, your weapon attacks deal an additional 1d6 damage to spellcasters once per turn.
Enervating Strikes
Starting at 7th level, whenever you land a melee or ranged attack on a spellcaster, the spellcasters next spell deals half damage. The spellcaster also can not use a movement spell that would take them further than their max walking speed.
Arcane Intellect
At 7th level, you gain proficiency in the Arcana skill.
Chaos Burst
At 10th level, you begin to drain the magic power from your foes. Once per turn as a bonus action, any attack that you land can be infused with a chaotic flash of elemental energy, dealing (2d8) damage. The damage type is determined by rolling a d6. This has charges equal to your proficiency bonus, you regain all charges after a long rest.
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d6 |
Damage Types |
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1 |
Fire |
|
2 |
Cold |
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3 |
Lightning |
|
4 |
Necrotic |
|
5 |
Psychic |
|
6 |
Force |
Elemental Absorption
Upon reaching level 15, you may choose 2 of the the damage types below to become resistant to. The magic power that resides inside the Anti-Mage has become powerful enough to shield them from some of the many elements of the world.
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Resistible Damage Types |
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Fire |
Necrotic |
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Cold |
Radiant |
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Lightning |
Psychic |
|
Thunder |
Force |
Cold Resistance
You have resistance to all forms of Cold damage.
Fire Resistance
You have resistance to all forms of Fire damage.
Force Resistance
You have resistance to all forms of Force damage.
Lightning Resistance
You have resistance to all forms of Lightning damage.
Necrotic Resistance
You have resistance to all forms of Necrotic damage.
Psychic Resistance
You have resistance to all forms of Psychic damage.
Radiant Resistance
You have resistance to all forms of Radiant damage.
Thunder Resistance
You have resistance to all forms of Thunder damage.
Supreme Critical - Spellcaster
At 18th level, your weapon attacks score a critical hit on a roll of 17–20 when attacking a spellcaster.
Previous Versions
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7/4/2023 2:05:26 AM
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5/12/2024 9:17:36 AM
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