Base Class: Monk
Specialized in hand-to-hand combat and unfair fights, these monks use their flow to turn the tables and equalize the battlefield.
Flowing stream
at 3rd level you learn to relax in a fight, letting your body’s natural flow take over. When multiple enemies are adjacent to you, you can use a bonus action to spend 1-3 ki points to enter the stream stance, which lasts 1 minute or until you are knock unconscious, become incapacitated, or die. While in the stream stance you gain one extra unarmed strike in your attack action for each adjacent foe after the first. You also gain +1 damage while in the stream stance for each Ali point spent to enter the stance. At 5th level you may spend up to 5 ki points to enter stream stance, then 10 at level 11, and finally up to 15 at level 17.
Crashing Wave
at 6th level you harness the potential power of your natural flow, keeping your momentum to empower your strikes. When you hit with an unarmed strike while in the stream stance you can spend 1 ki point to force another adjacent creature to take the same damage as the first target. You can only use this ability once per round.
Water Spout
At 11th level, you slow your mind and feel how your compatriots affect your and your opponent's flow. While in flow stance, you may now count allies as enemies for the purpose of your flow state.
Subsidiary Flow
at 17th level you gain the ability to share your flow with your allies. When you enter your Stream stance you can select any number of allies within 30 feet to gain the same damage modifier that you gain from the stream stance.
Previous Versions
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5/14/2024 2:22:36 PM
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