Base Class: Wizard
School of Draconic Magic
Some arcane colleges look to dragons as the most innately magical beings in existence. There they explore the magical nature and varieties of draconic magic, and teach wizards to embody those principles. Detractors of this school say that its tradition is simply about imitating some of the most dangerous monsters around. You understand, however, that there is as much variety and potential in dragons as there is in the rest of the weave, and that to study magic of any kind is to reach for the same kind of potential that dragons innately possess. Thus, like dragons, wizards of this school are just as likely to be great healers, illusionists, diviners, or conjurers as they are to be great war casters.
Draconic Focus
Beginning when you select this school at 2nd level, you choose one type of dragon as your focus. This focus is a dragon scale, roughly the same size as your spellbook, which it replaces, can store 320 spells, can’t be damaged by fire or immersion in water, and doesn’t deteriorate with age. To use the focus, one simply thinks of a spell contained within, and the contents of that page appears on the inner face of the scale. A self taught wizard might find a scale in the wild, and fashion it into a draconic focus, but most are simple bestowed upon new students by wizard's colleges, to whom new scales are frequently donated by adventurer alumni. New spells can be inscribed into the focus for the usual cost in gold and time.
You gain resistance to the type of damage indicated by the dragon you choose. The damage type, as well as the chromatic, metallic, or gem type associated with each dragon is used by features you gain later.
Draconic Focus
| Dragon | Damage Type | Dragon Type |
|---|---|---|
|
Amethyst |
Force |
Gem |
|
Black |
Acid |
Chromatic |
|
Blue |
Lightning |
Chromatic |
|
Brass |
Fire |
Metallic |
|
Bronze |
Lightning |
Metallic |
|
Copper |
Acid |
Metallic |
|
Crystal |
Radiant |
Gem |
|
Emerald |
Psychic |
Gem |
|
Gold |
Fire |
Metallic |
|
Green |
Poison |
Chromatic |
|
Red |
Fire |
Chromatic |
|
Sapphire |
Thunder |
Gem |
|
Silver |
Cold |
Metallic |
|
Topaz |
Necrotic |
Gem |
|
White |
Cold |
Chromatic |
You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Draconic Ability
Starting at 2nd level, you begin to take on the features of the dragon you chose as your focus. You gain access to a feature determined by your dragon's type.
Chromatic Excellence
Starting at 2nd level, when you cast a spell that deals damage of the type associated with your draconic focus, you can choose to do maximum damage. you can do this a number of times per long rest equal to your proficiency modifier.
Gem Resistance
You gain a secondary damage resistance based on your draconic focus type.
Draconic Focus
| Dragon | Additional Damage Type |
|---|---|
|
Amethyst |
Psychic |
|
Crystal |
Cold |
|
Emerald |
Fire |
|
Sapphire |
Lightning |
|
Topaz |
Cold |
Metallic Brilliance
You gain a breath weapon of the dragon type associated with your draconic focus. This weapon uses your spellcasting DC for its saves. You can use this weapon a number of times per long rest equal to your proficiency modifier.
Draconic Focus
| Dragon | Breath Weapon |
|---|---|
|
Brass |
Sleep Breath. You exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. |
|
Bronze |
Repulsion Breath. You exhale repulsion energy in a 30-foot cone. Each creature in that area must succeed on a Strength saving throw. On a failed save, the creature is pushed 30 feet away from you. |
|
Copper |
Slowing Breath. You exhale gas in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. |
|
Gold |
Weakening Breath. You exhale gas in a 15-foot cone. Each creature in that area must succeed on a Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
|
Silver |
Paralyzing Breath. You exhale paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
Draconic Movement
Starting at 6th level, you begin to be capable of the kind of movement your chosen dragon is. as an action, you can gain a burrow, swim, or climb speed equal to your walking speed for 1 hour. You can do this a number of times per long rest equal to your intelligence modifier. If you already have a movement speed of one of those types, this ability doubles that speed. You also gain a secondary ability based on your chosen draconic focus.
Draconic Focus
| Dragon | Ability |
|---|---|
|
Amethyst |
Amphibious. When you use your draconic movement ability to gain a swim speed, you can breathe both air and water. |
|
Black |
Amphibious. When you use your draconic movement ability to gain a swim speed, you can breathe both air and water. |
|
Blue |
Tunneler. When you use your draconic movement ability to gain a burrow speed, you can burrow through solid rock at half your burrowing speed and can leave a 5-foot-diameter tunnel in your wake. |
|
Brass |
Tunneler. When you use your draconic movement ability to gain a burrow speed, you can burrow through solid rock at half your burrowing speed and can leave a 5-foot-diameter tunnel in your wake. |
|
Bronze |
Amphibious. When you use your draconic movement ability to gain a swim speed, you can breathe both air and water. |
|
Copper |
Climbing Claws. When you use your draconic movement ability to gain a climb speed, you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. |
|
Crystal |
Adaptable. When you use your draconic ability to gain a climb speed, you also gain a burrow speed equal to half your movement speed. |
|
Emerald |
Tunneler. When you use your draconic movement ability to gain a burrow speed, you can burrow through solid rock at half your burrowing speed and can leave a 5-foot-diameter tunnel in your wake. |
|
Gold |
Amphibious. When you use your draconic movement ability to gain a swim speed, you can breathe both air and water. |
|
Green |
Amphibious. When you use your draconic movement ability to gain a swim speed, you can breathe both air and water. |
|
Red |
Climbing Claws. When you use your draconic movement ability to gain a climb speed, you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. |
|
Sapphire |
Tunneler. When you use your draconic movement ability to gain a burrow speed, you can burrow through solid rock at half your burrowing speed and can leave a 5-foot-diameter tunnel in your wake. |
|
Silver |
Flying. When you use your draconic movement ability, you can also choose to gain a flying speed equal to your movement speed. |
|
Topaz |
Amphibious. When you use your draconic movement ability to gain a swim speed, you can breathe both air and water. |
|
White |
Ice Walk. When you use your draconic movement ability to gain a climb speed, you can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost you extra movement. |
Draconic Immunity
Beginning at 10th level, you gain immunity to the damage type you gained resistance to at level 2. This does not affect secondary resistances gained from gem dragon types.
Change Shape
Starting at 14th level, you gain the ability to change shape as though using the Shapechange spell. This ability does not require concentration. You are limited to choosing forms of the Dragon type, but retain the ability to cast any spells you have prepared. You may use this ability a number of times per long rest equal to your proficiency bonus.
Draconic Focus
Beginning when you select this school at 2nd level, you choose one type of dragon as your focus. This focus is a dragon scale, roughly the same size as your spellbook, which it replaces, can store 320 spells, can’t be damaged by fire or immersion in water, and doesn’t deteriorate with age. To use the focus, one simply thinks of a spell contained within, and the contents of that page appears on the inner face of the scale. A self taught wizard might find a scale in the wild, and fashion it into a draconic focus, but most are simple bestowed upon new students by wizard's colleges, to whom new scales are frequently donated by adventurer alumni. New spells can be inscribed into the focus for the usual cost in gold and time.
You gain resistance to the type of damage indicated by the dragon you choose. The damage type, as well as the chromatic, metallic, or gem type associated with each dragon is used by features you gain later.
Draconic Focus
| DRAGON | DAMAGE TYPE | DRAGON TYPE |
|---|---|---|
|
Amethyst |
Force |
Gem |
|
Black |
Acid |
Chromatic |
|
Blue |
Lightning |
Chromatic |
|
Brass |
Fire |
Metallic |
|
Bronze |
Lightning |
Metallic |
|
Copper |
Acid |
Metallic |
|
Crystal |
Radiant |
Gem |
|
Emerald |
Psychic |
Gem |
|
Gold |
Fire |
Metallic |
|
Green |
Poison |
Chromatic |
|
Red |
Fire |
Chromatic |
|
Sapphire |
Thunder |
Gem |
|
Silver |
Cold |
Metallic |
|
Topaz |
Necrotic |
Gem |
|
White |
Cold |
Chromatic |
You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Amethyst Dragon
At 2nd level, you choose one type of dragon as your focus. You gain resistance to the damage type associated with each dragon, which is also used by features you gain later.
Black Dragon
At 2nd level, you choose one type of dragon as your focus. You gain resistance to the damage type associated with each dragon, which is also used by features you gain later.
Blue Dragon
At 2nd level, you choose one type of dragon as your focus. You gain resistance to the damage type associated with each dragon, which is also used by features you gain later.
Brass Dragon
At 2nd level, you choose one type of dragon as your focus. You gain resistance to the damage type associated with each dragon, which is also used by features you gain later.
Bronze Dragon
At 2nd level, you choose one type of dragon as your focus. You gain resistance to the damage type associated with each dragon, which is also used by features you gain later.
Copper Dragon
At 2nd level, you choose one type of dragon as your focus. You gain resistance to the damage type associated with each dragon, which is also used by features you gain later.
Crystal Dragon
At 2nd level, you choose one type of dragon as your focus. You gain resistance to the damage type associated with each dragon, which is also used by features you gain later.
Emerald Dragon
At 2nd level, you choose one type of dragon as your focus. You gain resistance to the damage type associated with each dragon, which is also used by features you gain later.
Gold Dragon
At 2nd level, you choose one type of dragon as your focus. You gain resistance to the damage type associated with each dragon, which is also used by features you gain later.
Green Dragon
At 2nd level, you choose one type of dragon as your focus. You gain resistance to the damage type associated with each dragon, which is also used by features you gain later.
Red Dragon
At 2nd level, you choose one type of dragon as your focus. You gain resistance to the damage type associated with each dragon, which is also used by features you gain later.
Sapphire Dragon
At 2nd level, you choose one type of dragon as your focus. You gain resistance to the damage type associated with each dragon, which is also used by features you gain later.
Silver Dragon
At 2nd level, you choose one type of dragon as your focus. You gain resistance to the damage type associated with each dragon, which is also used by features you gain later.
Topaz Dragon
At 2nd level, you choose one type of dragon as your focus. You gain resistance to the damage type associated with each dragon, which is also used by features you gain later.
White Dragon
At 2nd level, you choose one type of dragon as your focus. You gain resistance to the damage type associated with each dragon, which is also used by features you gain later.
Draconic Ability
Starting at 2nd level, you begin to take on the features of the dragon you chose as your focus. You gain access to a feature determined by your dragon's type.
Chromatic Excellence
Starting at 2nd level, when you cast a spell that deals damage of the type associated with your draconic focus, you can choose to do maximum damage. you can do this a number of times per long rest equal to your proficiency modifier.
Gem Resistance
You gain a secondary damage resistance based on your draconic focus type.
Draconic Focus
| DRAGON | ADDITIONAL DAMAGE TYPE |
|---|---|
|
Amethyst |
Psychic |
|
Crystal |
Cold |
|
Emerald |
Fire |
|
Sapphire |
Lightning |
|
Topaz |
Cold |
Metallic Brilliance
You gain a breath weapon of the dragon type associated with your draconic focus. This weapon uses your spellcasting DC for its saves. You can use this weapon a number of times per long rest equal to your proficiency modifier.
Draconic Focus
| DRAGON | BREATH WEAPON |
|---|---|
|
Brass |
Sleep Breath. You exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. |
|
Bronze |
Repulsion Breath. You exhale repulsion energy in a 30-foot cone. Each creature in that area must succeed on a Strength saving throw. On a failed save, the creature is pushed 30 feet away from you. |
|
Copper |
Slowing Breath. You exhale gas in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. |
|
Gold |
Weakening Breath. You exhale gas in a 15-foot cone. Each creature in that area must succeed on a Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
|
Silver |
Paralyzing Breath. You exhale paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
Chromatic Excellence - Blue Dragon
Starting at 2nd level, when you cast a spell that deals damage of the type associated with your draconic focus, you can choose to do maximum damage. you can do this a number of times per long rest equal to your proficiency modifier.
Chromatic Excellence - Green Dragon
Starting at 2nd level, when you cast a spell that deals damage of the type associated with your draconic focus, you can choose to do maximum damage. you can do this a number of times per long rest equal to your proficiency modifier.
Chromatic Excellence - Red Dragon
Starting at 2nd level, when you cast a spell that deals damage of the type associated with your draconic focus, you can choose to do maximum damage. you can do this a number of times per long rest equal to your proficiency modifier.
Chromatic Excellence - White Dragon
Starting at 2nd level, when you cast a spell that deals damage of the type associated with your draconic focus, you can choose to do maximum damage. you can do this a number of times per long rest equal to your proficiency modifier.
Chromatic Excellence - Black Dragon
Starting at 2nd level, when you cast a spell that deals damage of the type associated with your draconic focus, you can choose to do maximum damage. you can do this a number of times per long rest equal to your proficiency modifier.
Gem Resistance - Amethyst Dragon
You gain a secondary damage resistance based on your draconic focus type.
Gem Resistance - Crystal Dragon
You gain a secondary damage resistance based on your draconic focus type.
Gem Resistance - Emerald Dragon
You gain a secondary damage resistance based on your draconic focus type.
Gem Resistance - Sapphire Dragon
You gain a secondary damage resistance based on your draconic focus type.
Gem Resistance - Topaz Dragon
You gain a secondary damage resistance based on your draconic focus type.
Metallic Brilliance - Brass Dragon
You gain a breath weapon of the dragon type associated with your draconic focus. This weapon uses your spellcasting DC for its saves. You can use this weapon a number of times per long rest equal to your proficiency modifier.
Metallic Brilliance - Bronze Dragon
You gain a breath weapon of the dragon type associated with your draconic focus. This weapon uses your spellcasting DC for its saves. You can use this weapon a number of times per long rest equal to your proficiency modifier.
Metallic Brilliance - Copper Dragon
You gain a breath weapon of the dragon type associated with your draconic focus. This weapon uses your spellcasting DC for its saves. You can use this weapon a number of times per long rest equal to your proficiency modifier.
Metallic Brilliance - Gold Dragon
You gain a breath weapon of the dragon type associated with your draconic focus. This weapon uses your spellcasting DC for its saves. You can use this weapon a number of times per long rest equal to your proficiency modifier.
Metallic Brilliance - Silver Dragon
You gain a breath weapon of the dragon type associated with your draconic focus. This weapon uses your spellcasting DC for its saves. You can use this weapon a number of times per long rest equal to your proficiency modifier.
Draconic Movement
Starting at 6th level, you begin to be capable of the kind of movement your chosen dragon is. As an action, you can gain a burrow, swim, or climb speed equal to your walking speed for 1 hour. You can do this a number of times per long rest equal to your intelligence modifier. If you already have a movement speed of one of those types, this ability doubles that speed. You also gain a secondary ability based on your chosen draconic focus.
Draconic Movement - Amethyst Dragon
Amphibious. When you use your draconic movement ability to gain a swim speed, you can breathe both air and water.
Draconic Movement - Black Dragon
Amphibious. When you use your draconic movement ability to gain a swim speed, you can breathe both air and water.
Draconic Movement - Blue Dragon
Tunneler. When you use your draconic movement ability to gain a burrow speed, you can burrow through solid rock at half your burrowing speed and can leave a 5-foot-diameter tunnel in your wake.
Draconic Movement - Brass Dragon
Tunneler. When you use your draconic movement ability to gain a burrow speed, you can burrow through solid rock at half your burrowing speed and can leave a 5-foot-diameter tunnel in your wake.
Draconic Movement - Bronze Dragon
Amphibious. When you use your draconic movement ability to gain a swim speed, you can breathe both air and water.
Draconic Movement - Copper Dragon
Climbing Claws. When you use your draconic movement ability to gain a climb speed, you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Draconic Movement - Crystal Dragon
Adaptable. When you use your draconic ability to gain a climb speed, you also gain a burrow speed equal to half your movement speed.
Draconic Movement - Emerald Dragon
Tunneler. When you use your draconic movement ability to gain a burrow speed, you can burrow through solid rock at half your burrowing speed and can leave a 5-foot-diameter tunnel in your wake.
Draconic Movement - Gold Dragon
Amphibious. When you use your draconic movement ability to gain a swim speed, you can breathe both air and water.
Draconic Movement - Green Dragon
Amphibious. When you use your draconic movement ability to gain a swim speed, you can breathe both air and water.
Draconic Movement - Red Dragon
Climbing Claws. When you use your draconic movement ability to gain a climb speed, you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Draconic Movement - Sapphire Dragon
Tunneler. When you use your draconic movement ability to gain a burrow speed, you can burrow through solid rock at half your burrowing speed and can leave a 5-foot-diameter tunnel in your wake.
Draconic Movement - Silver Dragon
Flying. When you use your draconic movement ability, you can also choose to gain a flying speed equal to your movement speed.
Draconic Movement - Topaz Dragon
Amphibious. When you use your draconic movement ability to gain a swim speed, you can breathe both air and water.
Draconic Movement - White Dragon
Ice Walk. When you use your draconic movement ability to gain a climb speed, you can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost you extra movement.
Draconic Immunity
Beginning at 10th level, you gain immunity to the damage type you gained resistance to at level 2. This does not affect secondary resistances gained from gem dragon types.
Amethyst Dragon
You gain immunity to the damage type you gained resistance to at level 2.
Black Dragon
You gain immunity to the damage type you gained resistance to at level 2.
Blue Dragon
You gain immunity to the damage type you gained resistance to at level 2.
Brass Dragon
You gain immunity to the damage type you gained resistance to at level 2.
Bronze Dragon
You gain immunity to the damage type you gained resistance to at level 2.
Copper Dragon
You gain immunity to the damage type you gained resistance to at level 2.
Crystal Dragon
You gain immunity to the damage type you gained resistance to at level 2.
Emerald Dragon
You gain immunity to the damage type you gained resistance to at level 2.
Gold Dragon
You gain immunity to the damage type you gained resistance to at level 2.
Green Dragon
You gain immunity to the damage type you gained resistance to at level 2.
Red Dragon
You gain immunity to the damage type you gained resistance to at level 2.
Sapphire Dragon
You gain immunity to the damage type you gained resistance to at level 2.
Silver Dragon
You gain immunity to the damage type you gained resistance to at level 2.
Topaz Dragon
You gain immunity to the damage type you gained resistance to at level 2.
White Dragon
You gain immunity to the damage type you gained resistance to at level 2.
Change Shape
Starting at 14th level, you gain the ability to change shape as though using the Shapechange spell. This ability does not require concentration. You are limited to choosing forms of the Dragon type, but retain the ability to cast any spells you have prepared. You may use this ability a number of times per long rest equal to your proficiency bonus.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/12/2024 5:57:41 AM
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6
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1
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0.5
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Coming Soon
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5/14/2024 5:54:26 PM
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6
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1
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0.6
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Coming Soon
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