Base Class: Wizard
As a Mage of Nature, you’re a Wizard with a strong connection to nature. You might have grown up around Druids, studied nature for years, or just have a connection to nature from birth.
Mages of Nature use both Wizard and Druid spells, but still use Intelligence as their spell casting ability. Being a Mage of Nature allows you to tap into that nature-loving nerd side that you might be hiding.
In short, Mage of Nature is just a Wizard with both Wizard and Druid spell lists, with a Wizard-based spellcasting ability.
Optional proficiency : if you so wish, (and if your dm agrees), you can swap one of your Wizard skill proficiency’s with a skill proficiency in Nature, Animal Handling, OR Survival.
Nature Savant
Beginning at 2nd level, the gold and time you must spend to copy a Druid spell into your spell book is halved.
Language of the Wild
Beginning at 2nd level, you can use Druidic as a language. This does not replace any languages you may already have.
Graduated Wildshape Classes
Beginning at 6th level, you can use Wildshape as a Druid might. The time you can transform for are determined by your level:
- lvl6 = 1 hour
- lvl7 = 1.5 hours
- lvl8 = 2 hours
- lvl9 = 2.5 hours
- lvl10 = 3 hours
- lvl11 = 3.5 hours
- lvl12 = 4 hours
- lvl13 = 4.5 hours
- lvl14 = 5 hours
- lvl15 = 5.5 hours
- lvl16 = 6 hours
- lvl17 = 6.5 hours
- lvl17 = 7 hours
- lvl18 = 7.5 hours
- lvl19 = 8 hours
- lvl20 = 8.5 hours
Additionally, you can Wildshape into beasts with a max CR of 1/4. The beast cannot be able to swim or fly.
Nature’s Blessing
Beginning at 10th level, you gain Resistance to ONE damage type. The list of damage types: Acid, Cold, Fire, Lightning, Necrotic, Poison, Psychic, Radiant, OR Thunder.
Additionally, you can Wildshape into beasts with a max CR of 1/2. The beast cannot fly, but can swim.
Friend of Beasts
Beginning at 14th level, you have Advantage while talking to beasts, animals, and non-humanoid creatures. They have to have an Intelligence score of 10 and lower for this to work. (This can be changed to 8 and lower if your DM decides so.)
Additionally, you can Wildshape into beasts with a max CR of 1. The beast can fly and/or swim.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/15/2024 12:47:03 PM
|
4
|
0
|
1
|
Coming Soon
|
Comments