Wizard
Base Class: Wizard

As a Mage of Nature, you’re a Wizard with a strong connection to nature. You might have grown up around Druids, studied nature for years, or just have a connection to nature from birth.

Mages of Nature use both Wizard and Druid spells, but still use Intelligence as their spell casting ability. Being a Mage of Nature allows you to tap into that nature-loving nerd side that you might be hiding.

In short, Mage of Nature is just a Wizard with both Wizard and Druid spell lists, with a Wizard-based spellcasting ability.

Optional proficiency : if you so wish, (and if your dm agrees), you can swap one of your Wizard skill proficiency’s with a skill proficiency in Nature, Animal Handling, OR Survival.

Nature Savant

Beginning at 2nd level, the gold and time you must spend to copy a Druid spell into your spell book is halved.

Language of the Wild

Beginning at 2nd level, you can use Druidic as a language. This does not replace any languages you may already have.

Graduated Wildshape Classes

Beginning at 6th level, you can use Wildshape as a Druid might. The time you can transform for are determined by your level:

  • lvl6 = 1 hour
  • lvl7 = 1.5 hours
  • lvl8 = 2 hours
  • lvl9 = 2.5 hours
  • lvl10 = 3 hours
  • lvl11 = 3.5 hours
  • lvl12 = 4 hours
  • lvl13 = 4.5 hours
  • lvl14 = 5 hours
  • lvl15 = 5.5 hours
  • lvl16 = 6 hours
  • lvl17 = 6.5 hours
  • lvl17 = 7 hours
  • lvl18 = 7.5 hours
  • lvl19 = 8 hours
  • lvl20 = 8.5 hours

Additionally, you can Wildshape into beasts with a max CR of 1/4. The beast cannot be able to swim or fly.

Nature’s Blessing

Beginning at 10th level, you gain Resistance to ONE damage type. The list of damage types: Acid, Cold, Fire, Lightning, Necrotic, Poison, Psychic, Radiant, OR Thunder.

Additionally, you can Wildshape into beasts with a max CR of 1/2. The beast cannot fly, but can swim.

Friend of Beasts

Beginning at 14th level, you have Advantage while talking to beasts, animals, and non-humanoid creatures. They have to have an Intelligence score of 10 and lower for this to work. (This can be changed to 8 and lower if your DM decides so.)

Additionally, you can Wildshape into beasts with a max CR of 1. The beast can fly and/or swim.

Previous Versions

Name Date Modified Views Adds Version Actions
5/15/2024 12:47:03 PM
4
0
1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes