Warlock
Base Class: Warlock

It is said to be a branch from the divine tree of knowledge, some have referred to it as the genetic memory of  all sentient life. It has been seen at every major war, conflict and portions of every generation dating back to the first mortals. The Witchblade is more than a weapon, it is a primordial object of balance that only women can wield. Even then not every woman has the potential in wielding its awesome power. Those who are waiting are known as the candidates, they are like the current wielder of the Witchblade, able to trace their genetic heritage back to the first wielder, and even among them there bad bloodlines who shouldn't come into possession of such power. You are among the chosen to be able to wield such power. Your time as the wielder has come, for however long or short an experience it will be is up to you and the choices you make.

Expanded Spell List

The Witchblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Witchblade Expanded Spells
Spell Level Spells

1st

Witch Bolt, Gilver's Wind Blade Roulette (homebrew spell)

2nd

See invisibility, Branding Smite

3rd

Aura of Vitality, Elemental Weapon

4th

Phantasmal Killer, Staggering Smite

5th

Banishing Smite, Passwall

Periculum of Bonding

The Witchblade is a living being, and is very temperamental about the wielder it chooses to bond with. Every so often it will test its current wielder. Each trial has rewards, failing the trial is the same as dying.

 Trial of Pathos (3rd Level)
In order to awaken the essence of the Witchblade, the wielder must overcome a life or death situation.  The reward for overcoming such an event is the wielder is bathed in a constant nimbus of shifting energy that grants you a resistance to radiant, fire, and necrotic damage. Melee attacks take one 1d8 + Cha modifier in radiant, fire, or necrotic damage from the protective nimbus. At 15th level the resistances become immunities and the damage increases to 1d12 + Cha modifier.

 Trial of Ethos (7th Level)
As the Witchblade's power courses through you feel the internal conflict of morality. The wielder will face several different scenarios that will reveal their true character, words alone will not overcome this trial. The reward for this trial is that wielder is under a constant Shield of Faith, True Seeing, and can use Flame Strike once per long rest.

 Trial of Logos (17th Level)
To be able to endure the stress and possible lapses of sanity the Witchblade wielder will face many of their worst fears, chaotic events, and even themselves. This Trial's rewards are a boon for their future. The wielder can use The Mind Blank and Scrying spells each once per long rest.

Trial of Ethos (7th Level)

As the Witchblade's power courses through you feel the internal conflict of morality. The wielder will face several different scenarios that will reveal their true character, words alone will not overcome this trial. The reward for this trial is that wielder is under a constant Shield of Faith, True Seeing, and can use Flame Strike once per long rest.

Trial of Logos (17th Level)

To be able to endure the stress and possible lapses of sanity the Witchblade wielder will face many of their worst fears, chaotic events, and even themselves. This Trial's rewards are a boon for their future. The wielder can use The Mind Blank and Scrying spells each once per long rest.

Trial of Pathos (3rd Level)

In order to awaken the essence of the Witchblade, the wielder must overcome a life or death situation.  The reward for overcoming such an event is the
wielder is bathed in a constant nimbus of shifting energy that grants you resistances to radiant, fire, and necrotic damage. Melee attacks take one 1d8 + Cha modifier in radiant, fire, or necrotic damage from the protective nimbus. At 15th level the resistances become immunities and the damage increases to 1d12 + Cha modifier.

Armor of the Ages (1st level)

The Witchblade generates a constant form of Mage Armor that also generates a shield as a reaction to one attack against the wielder each round. This class feature is only active when the Witchblade is actively being used by wielder. Each round that the shield is used, the wielder must make a concentration check maintain the armor.

Conversing with The Witchblade (6th Level)

Once per long rest the wielder may Commune with the Witchblade as the target of the spell. Instead of verbal responses its may either implant images of the topic at hand into your mind, there may or may not be context given. Sometimes, depending on the question, The Witchblade may you related events through spell Scrying or a variant of it.

Skill Augmentation of The Witchblade (10th Level)

The wielder can choose 2 skills to be enhanced by Skill Empowerment, the affect is constant but the choice can be change once per short or long rest.

Witchblade's Power over Time,Space and Barriers (14th Level)

At 14th Level the wielder begins tapping into the greatest powers of the Witchblade. Once per long rest the wielder can use the Witchblade to teleportto a known location as per the spell by the same name.  Witchblade treats all locations it has shown the wielder or the wielder has seen as "Very familiar" unless a permanent circle is carved with the Witchblade. At 17th Level the wielder can use Foresight once per long rest. At 20th Level the wielder can use Globe of Invulnerability(9th level) once per long rest.

Witchblade Wielder (TV Series Based) Image

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