Rogue
Base Class: Rogue

Uses Soulknife Rogue as heavy inspiration for Operating dice and certain class features.

Operating Techniques

3rd-level Surgeon of Death feature

You harbor a wellspring of energy and knowledge within yourself. This energy is represented by your Operating dice, which are each a d6. You have a number of these dice equal to twice your proficiency bonus, and they fuel various powers you have, which are detailed below.

Some of your powers expend the Operating die they use, as specified in a power’s description, and you can’t use a power if it requires you to use a die when your dice are all expended. You regain all your expended Operating dice when you finish a long rest. In addition, as a bonus action, you can regain one expended Operating die, but you can’t do so again until you finish a short or long rest.

When you reach certain levels in this class, the size of your Operating dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12). The powers below use your Operating dice.

Shambles - You may use a bonus action to have two objects or creatures of your choice switch places. Both creatures and/or objects switching places have to be inside the Operating Room. Non willing creatures have to make an Intelligence saving throw (DC 8 + your Dexterity Modifier + your proficiency bonus).

Tact - You may use a bonus action to lift a creature or object with a weight of 10 times an Operating die roll or less 10ft into the air. Creatures you attempt to lift this way can resist being lifted with a Constitution saving throw (DC 8 + your Dexterity Modifier + your proficiency bonus). Objects and creatures you lift into the air this way continue to float unless you release them (no action required) or until the room is dismissed. You may use your action to attack with a lifted object as long as the target is within the Operating Room. Treat this attack as a ranged attack, using your current level Operating Die both to hit and for damage.

The first time you use this power after each long rest, you don’t expend the Operating die. All other times you use the power, you expend the die.

Improved Operating Techniques

13th-level Surgeon of Death feature

Your Operating Room is now an expression of your intricate and tactical mind, giving you these powers that use your Operating Dice:

Scalpel. If you make an attack roll and miss the target, you can roll one Operating Die and add the number rolled to the attack roll. If this causes the attack to hit, you expend the Operating die.

Silence. You can make your Operating Room completely silent for a number of minutes equal to an Operating Die roll. For the duration, no sound can be created within or pass through the Operating Room. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.

Operating Room

3rd-level Surgeon of Death feature

You gain the ability to create a mobile Operating Room wherever you may be. With a spoken incantation, you are able to create a sphere with a 15ft radius centered on you. This sphere does not move as you do and is centered on the point where you first created it.

When you reach 9th level in this class, the radius of your Operating Room increases to 30ft. You may still create a sphere with a 15 ft radius if you choose.

Amputate

9th-level Surgeon of Death feature

Your Operating Room allows for more intricate fighting techniques. Your melee weapon attacks may be used as ranged attacks as long as you are targeting a creature or object within your Operating Room. If you roll a critical hit using this attack, the creature must roll a Strength saving throw (DC 8 + your Dexterity modifier + your proficient bonus) or have a limb be severed.

Awakened Operating Techniques

17th-level Surgeon of Death feature

You have full control over your operating techniques. You are an offensive blur on the battlefield, able to move and think before your opponents can react.

Re-room. You are able to create Operating Rooms in any area. The Operating Rooms do not have to be centered around you. They still have a radius of 30ft and do not move once you have created them. They are still dismissed if you choose (no action required) or disappear if you use a bonus action to create another Operating Room.

Gamma Knife. You become a master of precise surgical death. When you make a melee attack and hit a creature in your Operating Room, you may choose to have it make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature and it has disadvantage on attacks until the start of your next turn. Once you use this feature, you can't use it again until you finish a short or long rest.

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