Base Class: Ranger
A subclass to play as a creature trainer through the ranger class.
Nature's Bond
Starting at 3rd level you can tame creatures you see. Once tamed they are stored in easily identifiable small charms. The creature instantly becomes familiar and bonded with you.
Taming Rules:
- To tame a creature roll a percent die. The odds to tame a creature are 33% divided by it’s CR.
- The maximum number of tamed creatures you can have is equal to 2 times your ranger level.
- You cannot attempt to tame a creature with a higher CR than your ranger level.
- Every tamer gets 1 attempt to tame an individual creature before it becomes immune to further attempts.
- What creatures are tamable is entirely DM's discretion.
Tamed Creature Rules:
- Tames fully restore health at a long rest.
- The tame uses the stat block of it's untamed counterpart.
- Tames have a +2 on WISDOM saving throws.
- A tame gets one action and one bonus action in combat unless otherwise specified.
- A tame will try to fulfill it's tamer's orders to the best of it's ability. If it is unable to receive orders from you it will attempt to follow the last order given.
- The tames and tamer have a mental bond to communicate basic information back and forth. (Range 150 ft.)
- When a tame reaches zero hit points it is instantly returned to it's charm but is not dead.
Brown Bear
You pick a brown bear as your companion!
Dire Wolf
You pick a Dire Wolf as your companion! (You are considered one of your wolves' allies.)
Giant Spider
You pick a Giant Spider as your companion!
Intense Training
Your tames gain a bonus of your choosing:
Agility
Your tames get an extra action on their first turn of a combat.
Ancient Power
All of your tames get +1 to all ability scores.
Harden
Your tames get +2 to their AC.
Trainer Spirit
Your get to specialize as a tamer by choosing from one of these skills:
Dynamic Duo
Once per combat, you can use a bonus action to incarnate a second tame. It takes its turn immediately after yours and is instantly returned to charm state after its turn.
Nature's Pact
Once per long rest, when a tame drops to zero hit points, you may take anywhere from 1 to 25 points of damage. Your tame heals for twice the damage you took.
Strength In Numbers
You gain a third charge of ‘Beastial Blessing’
Fully Evolved
Your tames get 2 extra hit dice and 1 extra damage dice on physical attacks. Your tames get +1 to their AC. They also have advantage on all saving throws made within 5 ft. of you.
Previous Versions
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8/16/2023 12:40:23 AM
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3
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0
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8/16/2023 1:16:31 AM
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4
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8/16/2023 3:02:44 AM
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6
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2.0
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8/17/2023 12:04:23 AM
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3
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2.1
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8/17/2023 12:06:53 AM
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1.01
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8/17/2023 12:09:29 AM
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4
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8/17/2023 12:11:52 AM
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4
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1.03
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8/17/2023 12:14:48 AM
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5
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1.04
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5/19/2024 7:26:50 AM
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21
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6
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1.05
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Coming Soon
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