Druid
Base Class: Druid

Circle of Primal Wrath

Tenets of the Circle:
1. Embrace the Fury: Embrace the untamed rage that courses through the heart of nature, for it is the source of our strength.
2. Protect the Wilds: Defend the untamed places of the world from those who would seek to exploit or despoil them.
3. Channel the Beast Within: Learn to channel the primal instincts of the beasts, for they hold the key to unlocking your true potential.

Features:

1. Primal Strikes: At 2nd level, you gain enhanced combat abilities when you use your Wild Shape feature. While transformed, your attacks are considered magical for the purpose of overcoming resistance and immunity to non-magical attacks. Additionally, you can add your Wisdom modifier to the damage of your natural weapons.

2. Savage Strikes: Starting at 6th level, your attacks in beast form are imbued with primal energy, allowing you to deal extra damage equal to your Druid level once per turn when you hit a creature with a melee attack while in beast form.

3. Rampaging Resilience: Upon reaching 10th level, your connection to the primal forces of nature grants you enhanced durability. While transformed, you gain resistance to bludgeoning, piercing, and slashing damage from non-magical attacks.

4. Wrathful Transformation: At 14th level, you can unleash the full fury of nature upon your enemies. When you use your Wild Shape feature, you can choose to transform into a Primal Avatar, a manifestation of nature's wrath. While in this form, you gain temporary hit points equal to your Druid level at the start of each of your turns, and your melee attacks deal additional damage equal to your Druid level. This transformation lasts for 1 minute, after which you revert to your normal form. Once you use this feature, you can't use it again until you finish a long rest.

5. Aspect of Primal Mastery: Starting at 2nd level, your connection to the primal energies of nature grants you greater control over your Wild Shape ability. When you use your Wild Shape feature, you can transform into a creature whose challenge rating is equal to half your druid level (rounded down) instead of one-third. Additionally, when you transform using Wild Shape, you can choose to take on the appearance of a more fearsome or majestic version of the creature, reflecting the raw power of nature coursing through you. This transformation lasts for a number of hours equal to half your druid level (rounded down), and you can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain expended uses of this feature after finishing a long rest.

Rituals of Advancement:
Druids of the Circle of Primal Wrath often undergo rituals of communion with the spirits of the wild, seeking to deepen their connection to the primal forces of nature. These rituals might involve meditating beneath the light of the full moon, communing with powerful animal spirits, or undertaking quests to prove their worthiness.

Allies and Enemies:
Allies of the Circle of Primal Wrath are typically those who share their reverence for the untamed beauty of nature and the need to protect it. This includes other druids who uphold similar values, rangers who patrol the wilderness, and creatures of the wild who benefit from their guardianship. Fey beings, such as dryads and pixies, also often find common cause with druids of this circle, as they share a deep connection to the natural world.

On the other hand, enemies of the Circle of Primal Wrath are those who seek to exploit or destroy the wilderness for their own gain. This can include loggers, poachers, and developers who encroach upon the wilds, as well as dark forces that seek to corrupt or subjugate nature for nefarious purposes. Certain creatures, such as aberrations and fiends, represent a threat to the balance of nature and are therefore opposed by druids of this circle. Additionally, those who would seek to control or tame the wilds through unnatural means, such as necromancers or practitioners of dark magic, are viewed with suspicion and enmity.

Primal Strikes

  1. You gain enhanced combat abilities when you use your Wild Shape feature. While transformed, your attacks are considered magical for the purpose of overcoming resistance and immunity to non-magical attacks. Additionally, you can add your Wisdom modifier to the damage of your natural weapons.

Savage Strikes

  1. Your attacks in beast form are imbued with primal energy, allowing you to deal extra damage equal to your Druid level once per turn when you hit a creature with a melee attack while in beast form.

 

Rampaging Resilience

  1. Your connection to the primal forces of nature grants you enhanced durability. While transformed, you gain resistance to bludgeoning, piercing, and slashing damage from non-magical attacks.

 

Wrathful Transformation

  1. You can unleash the full fury of nature upon your enemies. When you use your Wild Shape feature, you can choose to transform into a Primal Avatar, a manifestation of nature's wrath. While in this form, you gain temporary hit points equal to your Druid level at the start of each of your turns, and your melee attacks deal additional damage equal to your Druid level. This transformation lasts for 1 minute, after which you revert to your normal form. Once you use this feature, you can't use it again until you finish a long rest.

 

Aspect of Primal Mastery

  1. Your connection to the primal energies of nature grants you greater control over your Wild Shape ability. When you use your Wild Shape feature, you can transform into a creature whose challenge rating is equal to half your druid level (rounded down) instead of one-third. Additionally, when you transform using Wild Shape, you can choose to take on the appearance of a more fearsome or majestic version of the creature, reflecting the raw power of nature coursing through you. This transformation lasts for a number of hours equal to half your druid level (rounded down), and you can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain expended uses of this feature after finishing a long rest.

 

Druidic Aspect

At 3rd level, as a member of the Circle of Primal Wrath, you face a pivotal choice between two distinct paths: the Aspect of Light or the Aspect of Shadow. This choice represents your attunement to either the radiant essence of light or the shadowy depths of darkness, shaping your abilities and guiding your journey as a primal guardian of nature.

Aspect of Light: Embracing the Aspect of Light fills you with the radiant essence of nature, illuminating the darkness and purging it with the brilliance of the sun. Those who walk this path become beacons of hope and guardians of purity, wielding the power of light to vanquish darkness and defend the wilds.

Aspect of Shadow: Choosing the Aspect of Shadow plunges you into the shadowy depths of nature, where darkness reigns supreme and secrets lurk in every shadow. Those who embrace this path become masters of stealth and deception, harnessing the power of darkness to strike unseen and thwart the machinations of their enemies.

Additional Features: Upon choosing your aspect at 3rd level, you gain additional features at 3rd, 6th, 10th, and 14th level that reflect the nature of your chosen path. Whether you harness the radiant energy of the sun or the murky depths of the night, these features empower you to further embody the essence of your aspect and unleash its full potential in the defense of the wilds.

Aspect of Light

Embracing the Aspect of Light fills you with the radiant essence of nature, illuminating the darkness and purging it with the brilliance of the sun. Those who walk this path become beacons of hope and guardians of purity, wielding the power of light to vanquish darkness and defend the wilds.

 

Aspect of Shadow

Choosing the Aspect of Shadow plunges you into the shadowy depths of nature, where darkness reigns supreme and secrets lurk in every shadow. Those who embrace this path become masters of stealth and deception, harnessing the power of darkness to strike unseen and thwart the machinations of their enemies.

Aspect Feature

  1. True Radiant Essence: Embracing the radiant essence of nature fills you with vitality and clarity of vision. Starting at 2nd level, you gain True Vision, allowing you to see in darkness, both magical and non-magical, up to a range of 120 feet. Additionally, while transformed, your attacks deal an extra 1d4 true radiant damage, which can overcome resistances and immunities to radiant damage. Furthermore, while transformed, you gain immunity to radiant damage, shielding you from the blinding brilliance of your adversaries' attacks.

  2. Shadowed Sight: Embracing the shadowy depths of nature grants you enhanced vision in darkness. Starting at 2nd level, you gain Darkvision up to a range of 60 feet. Additionally, while transformed, your attacks deal an extra 1d4 true necrotic damage, which can overcome resistances and immunities to necrotic damage. Furthermore, while transformed, you gain immunity to necrotic damage, rendering you impervious to the corrupting powers of darkness.

 

Shadowed Sight

Embracing the shadowy depths of nature grants you enhanced vision in darkness. Starting at 2nd level, you gain Darkvision up to a range of 60 feet. Additionally, while transformed, your attacks deal an extra 1d4 true necrotic damage, which can overcome resistances and immunities to necrotic damage. Furthermore, while transformed, you gain immunity to necrotic damage, rendering you impervious to the corrupting powers of darkness.

True Radiant Essence

Embracing the radiant essence of nature fills you with vitality and clarity of vision. Starting at 2nd level, you gain True Vision, allowing you to see in darkness, both magical and non-magical, up to a range of 120 feet. Additionally, while transformed, your attacks deal an extra 1d4 true radiant damage, which can overcome resistances and immunities to radiant damage. Furthermore, while transformed, you gain immunity to radiant damage, shielding you from the blinding brilliance of your adversaries' attacks.

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