Barbarian
Base Class: Barbarian

Widely held beliefs of barbarians are those of savages, using their rage to simply kill. However, there are those who are touched in some way through aberrations or something else from the Far Realm. Their mind and intellect now fuel their rage and manifest into psionic power.

Barbarians of this path forge their anger with intellect, both to hamper the enemy and coordinate with their allies. These powerful combatants usually have some sort of physical manifestation of their psionic power. Some may have a purplish tint to their skin, no pupils in their eyes, or constantly secreting mucus. 

Psionic Edge

Starting at 3rd level, your weapons echo with your psychic abilities which whisper eldritch secrets in your mind. Whenever you rage, you add additional damage equal to your Intelligence modifier. 

Additionally, you gain Arcana as a skill if you don't have it.

Aura of Rage

At 6th level, psionic power emanates from you affecting both enemy and ally alike. All enemies within 10 feet of you take 1d4 psychic damage at the start of their turn while you are raging. You may also pick one ally within 10 feet to have advantage on all attack rolls against whoever is in your Aura of Rage. The person you choose do not need to stay within your aura to keep this benefit and last only as long as your current rage. This feature upgrades at 10th and 14th level, the damage increases by another d4 as well as picking one additional ally at each level.

Precognitive Instincts

At 10th level, your subconscious perceives the world faster than you do, which your body has learned to follow without question. You now add your Intelligence modifier to your Dexterity saves as well as your initiative bonus. You also now have resistance to psychic damage.

Unstoppable Psionic Mind

At 14th level, your psionic power has the ability to project itself at your foes as well as protect yourself and your party from mental assaults. Enemies within 10 feet of you have disadvantage on Wisdom, Intelligence, and Charisma saves while raging. You and any ally within 10 feet of you while you are raging gets advantage on Wisdom, Intelligence, and Charisma saves. Furthermore, you now gain reach 5 feet beyond your equipped weapon while raging and any damage done within that reach is done with psychic damage. 

Previous Versions

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