Base Class: Sorcerer
In the annals of history, there are tales of heroes and heroines whose deeds transcend time, their names whispered in reverence across the ages. You are the descendant of such legends, born from a lineage steeped in myth and mystery of those whose name lives far beyond them. As a sorcerer born from legend, you channel the strength of your legendary ancestors, wielding magic that echoes their heroic exploits.
True Grit
You were born to face impossible challenges and it shows. You are able to shrug off blows that others could not.
When you aren’t wearing armor, your AC equals 13 + your Constitution modifier.
Martial Intuition
The absence of a weapon feels like you are missing a part of yourself. Wielding weapons is as natural to you as breathing.
At 1st level, you gain proficiency with martial and simple weapons.
Mythic Assault
Starting at 6th level, pushing yourself to your limits becomes natural for you, allowing you to seamlessly weave attacks into your sells. Whenever you cast a spell that has a casting time of 1 action, you can make one weapon attack as a bonus action until the end of your turn..
Natural Born Leader
At 14th level, your presence becomes larger then life itself. Your words carry more weight, your legs carry you farther, and your actions inspire others.
You gain proficiency in either Persuasion, Intimidation, Deception, or Performance.
Your speed increases by 10 feet.
When an ally makes an ability check that fails, you can use your reaction to have the ally reroll the d20, and they must use the new roll, potentially turning the failure into a success. You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
Legends Never Die
Starting at 18th level, you have embraced a long a hard fought journey. Your have made friends, enemies, and stories alike. But it can't end here. You have so much more to do. When you are reduced to 0 or less hit points, you can use 5 sorcery points to set your hit points to half of your hit point maximum instead of falling unconscious.
Comments