Barbarian
Base Class: Barbarian

Barbarians who walk the Path of the Warp Pipe Warrior are imbued with the fantastical powers of a legendary hero from an ancient realm of warp pipes and mushroom kingdoms. These warriors channel their rage into extraordinary physical feats, emulating the powerful leaps and devastating strikes of their iconic predecessor. Through their connection to the mystic energy of the Warp Pipes, they unleash incredible offensive capabilities, from bone-shattering smashes to fiery breath attacks, embodying the unstoppable force of their legendary hero. Whether leaping great distances to crush their enemies or transforming their weapons into mighty hammers, these barbarians are a force to be reckoned with, wielding the unparalleled might of the Warp Pipe.

Plumber's Strike

Starting at 3rd level, your leaps become devastating attacks. While raging, when you make a successful melee attack after moving at least 10 feet straight towards a target, you can deal an additional 1d6 damage. This damage increases as you gain levels in this class: 2d6 at 6th level, 3d6 at 10th level, and 4d6 at 14th level.

Super Smash

At 6th level, your rage can culminate in a powerful smash attack. When you enter your rage, you can choose one target within 30 feet. As part of the action used to enter your rage, you leap towards that target and make a melee weapon attack. On a hit, the target takes an additional 2d8 damage and must make a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be knocked prone. You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Hammer of M

Starting at 10th level, you can channel the power of the iconic hammer. When you enter your rage, you can transform your melee weapon into a massive hammer for the duration of the rage. This hammer deals 2d6 bludgeoning damage on a hit and has the heavy and two-handed properties. Additionally, when you hit a creature with this hammer, the creature must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be stunned until the end of its next turn. You can use this feature once per rage.

Wrath of the Terrible King

At 14th level, you unleash the fury of a mighty, fire-breathing beast. While raging, as an action, you can exhale a 30-foot cone of fire. Each creature in that area must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength modifier). On a failed save, a creature takes 8d6 fire damage and is knocked back 10 feet. On a successful save, a creature takes half as much damage and isn’t knocked back. You can use this feature once per rage.

Previous Versions

Name Date Modified Views Adds Version Actions
5/20/2024 1:48:47 AM
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5E
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