Base Class: Wizard
Mages of Prismari use surges of elemental energy to express who they are and how they see the world. To them, magic and motion are one and the same; both are exhibitions of raw creativity through which masterpieces are made. In their pursuit of the arts, some Prismari mages focus on perfecting the fine details of their technique, while others prefer to unleash their wild creative visions in dazzling spectacles of elemental power.
Creative Skills
2nd-level Prismari feature
You learn the Control Flames and Shape Water cantrips, which count as wizard cantrips for you and do not count against your cantrips known.
You also gain proficiency in Painter's Supplies, and one of the following skills of your choice: Athletics, Acrobatics, or Performance.
Kinetic Artistry
2nd-level Prismari feature
You can call upon elemental surges to Dash as a bonus action. When you take this bonus action, choose one of the following additional effects:
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Boreal Sweep. Icy water swirls around you. Until the end of your turn, you can move across the surface of water as if it were harmless solid ground. Additionally, when you leave a space within 5 feet of a creature, you can force that creature to make a Strength saving throw against your spell save DC. On a failed save, the creature is knocked prone. A creature can be affected by the water only once each turn.
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Scorching Whirl. Flames wreath your steps. Once before the end of your turn, you can force each creature within 5 feet of you to make a Dexterity saving throw against your spell save DC. On a failure, a creature takes fire damage equal to 1d4 + your spellcasting modifier.
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Thunderlight Jaunt. You take on a nimble lightning form. Until the end of your turn, you can move through the space of other creatures, and you do not provoke opportunity attacks. If you end your turn inside a creature’s space, you are pushed into the nearest unoccupied space.
You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Favored Medium
6th-level Prismari feature
You have honed your forms of elemental expression to best suit your ideas. Choose one of the following damage types: cold, fire, or lightning. You gain resistance to that damage type. If you have the Elemental Adept feat, the element chosen changes to align with your Favored Medium.
Additionally, when you cast a spell using a spell slot that deals the chosen damage type, you emit a spectacular aura of artistry, which extends 5 x slot level feet from you in every direction until the end of your next turn, but not through total cover. While the aura is active, each creature of your choice has resistance to your chosen damage type while within the aura, as you shape your favored elemental medium around them.
You can change your choice of damage type whenever you finish a short or long rest.
Focused Expression
10th-level Bladesinging feature
Honing your talents, you infuse your spells with potent expressions of elemental might. Once per turn when a spell you cast with a spell slot deals damage to at least one target, you gain an additional effect determined by the damage type chosen for your Favored Medium feature:
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Cold. One of the targets of your choice takes an additional 1d6 cold damage and must make a Constitution saving throw against your spell save DC. On a failed save, the target’s speed is reduced by 10 feet until the end of its next turn, as ice mires it.
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Fire. One of the targets of your choice takes an additional 1d6 fire damage. Fortifying flames then dance around one creature of your choice within 30 feet of you. The chosen creature gains 1d6 temporary hit points.
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Lightning. One of the targets of your choice takes an additional 1d6 lightning damage and must make a Dexterity saving throw against your spell save DC. On a failed save, the target is unable to take reactions until the end of its next turn, as residual lightning shocks its form.
Abstract Elementalist
14th-level Prismari feature
As an a bonus action on your turn, you may gain the benefits of Favored Medium and Focused Expression as though you had selected all three damage types. You may apply the effects of each option for Focused Expression to the same casting of a single spell, but must select different targets for each effect. This ability lasts until the start of your next turn.
You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.