Warlock
Base Class: Warlock

You have made your pact with a primal and ferocious entity, one that grants you the ability to sunder your own flesh and bone, only to remake it and unleash a bestial form. Malar the Beastlord,  exarch of Silvanus, Sylune the Witch of Shadowdale, eldest weredragon of the Seven Sisters and Nobanion the Lion King,  King of Beasts are some example entities you may have entreated with to gain your pact.

Beast Warlocks often are entrusted by their patrons to hunt designated prey, protect enclaves of arbor, wreak havoc on an errant ecosystem and other similar engagements where a beastly hand or claw may be seen fit to act.

 

Expanded Spell List

The Beast lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Beast Expanded Spells

Beast Form

At 1st level, you acquire the ability to transform into a bestial form for battle. As a bonus action, so long as you are not wearing any armor or wielding any weapons or shields, you may transform into your Beast Form for one hour. You may dismiss the transformation at any time as a free action. You may use this transformation a number of times equal to your proficiency bonus, and regain expended uses on a Long Rest.

Choose from one of the Primal Weapons below. You gain the use of your chosen weapon while transformed, and are proficient with it. You gain an additional Primal Weapon choice at 6th Level in this class and again at 10th Level in this class.

While in this form and you are not wearing any armor, your Armor Class equals 8 + your Dexterity modifier + your Charisma modifier.

While in this form, you gain advantage on all Wisdom (Perception) checks that rely on your physical senses.

Primal Weapons

Appendage

The Appendage is a Melee Weapon that deals 1d10 bludgeoning damage on hit in addition to your damage modifier, if any. You may use the Appendage even if both your hands are unavailable. The Appendage has the Heavy, Reach and Special properties. If you would attempt to grapple a creature while you wield the Appendage, you have advantage on your rolls to do so.

Claw

The Claw is a Melee Weapon that deals 1d8 slashing damage on hit in addition to your damage modifier, if any. Wielding the claw requires the exclusive use of one of your hands. As long as you are in your Beast form, you may manifest or dismiss the claw on your turn as a free action, once per turn. The Claw has the Light, Finesse and Special properties.

Mandible

The Mandible is a Melee Weapon that deals 1d6 piercing damage on hit in addition to your damage modifier, if any. You may use the Mandible even if both your hands are unavailable. The Mandible has the Light and Special properties.

Quill

The Quill is a Ranged Weapon with a Range of 15 feet that deals 1d4 piercing damage on hit in addition to your damage modifier, if any. The Quill does not have a Long Range. You may use the Quill even if both your hands are unavailable. The Quill has the Light and Special properties. When making an attack with the Quill, all targetable entities within range are considered for the attack. You may roll a single attack and damage roll for all targets, or roll separately for each one.

Stinger

The Stinger is a Melee Weapon that deals 1d6 piercing damage on hit in addition to your damage modifier, if any. Wielding the Stinger requires the exclusive use of one of your hands. The Stinger has the Light, Finesse and Special properties. A creature that takes damage from the Stinger becomes Poisoned for one minute unless it saves a Constitution saving throw against your Warlock Spellcasting DC. 

Primal Multiattack

Starting at 6th level, your mastery of your Bestial Form improves.

When you would make an attack with one of your Primal Weapons, you may follow that attack with an additional attack from a different Primal Weapon. You may not use this feature in conjunction with the Extra Attack feature.

 

Armored Beast

At 10th level, your mastery over your Beast Form rises to the level where you gain the ability to equip yourself where you could not before. You gain proficiency with Medium Armor, and may transform into your Beast Form while wearing armor. Your Beast Form gains the armor class and benefit of the armor that you wear. While transformed in this manner, you do not lose the bonus to your armor class equal to your Charisma Modifier provided by Beast Form.

 

Partial Beastification

Starting at 14th level, you can manifest some aspect of your Beastial Nature without fully transforming, aided by a boon from your patron. Choose two of the following Beast Manifestations - you permanently gain their associated benefits.

Apodiform Wings

You gain a Flying speed equal to your Walking speed.

Canidae Footfalls

Your speed increases by 10 feet. You gain a Climbing speed equal to your Walking speed. You are not affected by difficult terrain.

Pantheran Jaws

You gain advantage for all Charisma (Persuasion), Charisma (Deception) and Charisma (Intimidation) checks you make when interacting with a creature that can hear you and shares a language with you.

Stomatopod Eyes

You gain Truesight with a range of 30 feet.

Varanidae Scales

You gain resistance to Bludgeoning, Piercing and Slashing damage from all sources.

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