Base Class: Warlock
The Treats Guardian is a unique warlock subclass that focuses on support and healing. Your patron, the Treat Guardian, gifts you a sentient candy bag that acts like a Bag of Holding, however, it can also create sweets up to twice your charisma modifier after each long rest. Each candy has a random magical effect, revealed only upon consumption, providing a delightful surprise for the user. These effects range from healing and temporary hit points to increased speed and enhanced abilities, ensuring that each candy brings a positive benefit to you or your allies.
The bag itself has its own personality, and is capable of speaking and communicating telepathically with you. Its personality is cheerful and sweet, often making jokes and offering advice, though it can become sour depending on your mood or how it is treated. The bond with your bag deepens as you level up, allowing you to infuse candies with specific spells, regain spell slots when allies consume candies, and eventually release a cloud of pixie dust that heals and empowers your allies.
This subclass offers a blend of mechanical benefits and engaging role-playing elements, making it a delightful addition to any adventuring party. Whether providing crucial support in battle or adding a touch of whimsy to everyday interactions, the Treats Guardian ensures that your warlock stands out as a beacon of sweetness and support.
Sentient Candy Bag
At 1st level, you are gifted with a sentient candy bag from your patron, the Treat Guardian. This bag is a small, magical container that acts exactly like a Bag of Holding, however, It also produces sweets, up to twice your charisma modifier. You can pull out a candy as a free action, but it takes an action to consume it. The specific effect of the candy is only revealed after it is consumed.
The bag can communicate telepathically with you, but it does not have a range for this communication. It has a mouth and can speak aloud, offering advice, commentary, and even jokes. The bag's personality is generally cheerful and sweet, but it can become sour depending on the mood of the wielder or the bag itself.
Sentient Candy Bag Traits:
- Intelligence: 10
- Wisdom: 14
- Charisma: 12
- Communication: Telepathically with the wielder, can speak aloud
- Senses: Darkvision 60 ft., passive Perception 14
- Alignment: Neutral Good
- Personality: The bag is cheerful, always eager to help, and often makes light-hearted jokes. It has a fondness for puns and riddles. However, it can become sour and less cooperative if the wielder is in a foul mood or if the bag itself is feeling neglected.
Candy Effect Table
When a creature consumes a candy, the creature heals 1d4 hit points and rolls a d20 to determine its secondary effect:
- Healing Delight: The creature who eats this candy regains 1d8 hit points.
- Speed Boost: The creature's speed increases by 10 feet for 1 hour.
- Courageous Crunch: The creature gains advantage on saving throws against fear for 1 hour.
- Restful Peppermint: The creature gains the benefits of a short rest, including regaining hit points and spell slots.
- Protection Sweets: The creature gains +1 to AC for 1 hour.
- Vigor Lollipop: The creature has advantage on Strength checks and saving throws for 1 hour.
- Insightful Chew: The creature gains advantage on Wisdom (Insight) checks for 1 hour.
- Glowing Gumdrop: The creature sheds bright light in a 10-foot radius and dim light for an additional 10 feet for 1 hour.
- Fortitude Fudge: The creature gains temporary hit points equal to your Charisma modifier + your warlock level.
- Refreshing Mint: The creature can remove one level of exhaustion.
- Mighty Mint: The creature gains advantage on attack rolls for 1 minute.
- Wisdom Wafer: The creature gains advantage on Wisdom saving throws for 1 hour.
- Fortune Cookie: The creature can re-roll one ability check within the next hour.
- Charming Chocolate: The creature has advantage on Charisma (Persuasion) checks for 1 hour.
- Energy Bar: The creature gains resistance to one type of damage (your choice) for 1 hour.
- Focus Fudge: The creature gains advantage on Concentration checks for 1 hour.
- Clarity Candy: The creature gains advantage on Intelligence (Investigation) checks for 1 hour.
- Cheerful Chew: The creature is cured of any one disease or condition affecting it.
- Mirthful Morsel: The creature gains the effects of the bless spell for 1 hour.
- Visionary Sweet: The creature can see invisible creatures and objects for 1 hour.
After consumption, if another candy is consumed within 1 hour of the original, the original is rewritten to the effects of the new candy.
Ex: Clarity Candy is active, but you eat another and get visionary sweet. The Effect of Clarity Candy is canceled and the effect of Visionary Sweet is activated. Granting the ability to see invisible creatures and objects for 1 hour and losing the ability to gain advantage on Intelligence (investigation) checks for 1 hour.
Expanded Spell List
Your connection with the Treats Guardian allows you to choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you:
- 1st Level: Healing Word, Bless
- 2nd Level: Lesser Restoration, Aid
- 3rd Level: Beacon of Hope, Revivify
- 4th Level: Guardian of Faith, Death Ward
- 5th Level: Mass Cure Wounds, Greater Restoration
Candy Infusion
At 6th level: You can now infuse a piece of candy with a specific spell effect from your warlock spell list, up to a spell level you can cast. This takes 1 minute of concentration and the candy retains this effect until consumed. You can use this feature a number of times equal to your Charisma modifier (minimum of once) per long rest
Sweat Bond
At 10th Lvl: When one of your allies within 30 feet of you consumes one of your sweets, you can choose to gain one of your Warlock spell slots back. Only once per long rest.
Candysplosion
At 14th lvl: As a bonus action, you can command your bag to release a cloud of breathable pixie dust in a 30-foot radius centered on you. Each creature of your choice in the area regains hit points equal to 2d8 + your Charisma modifier and gains advantage on their next attack roll, saving throw, or ability check within the next minute. The pixie dust, unlike the hard candies, is produced only for this ability and dissipates after use. Once you use this feature, you can't use it again until you finish a long rest. The cloud lasts for 1 minute, where the creatures you chose regain their Hitpoints every turn for the duration unless they step away from the cloud. If they step away from the cloud, they keep the advantage if they haven't used it that turn .
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