Monk
Base Class: Monk

Those who discipline themselves become more and more attuned with the universe and more etched into the Weave, The Source of All Magic. For Monks who follow The Way of the Weave, this connection is the only truth in this life. However, there are spectrums to this connection. Some practitioners use anger, hate, agony, sadness and others use none at all and even more still walk the thin line of both. There are three paths... and all are open to you.

-"Trust only in the Weave"

Weave Arts

Starting when you choose this tradition at 3rd level, you gain proficiency in Longsword and Shortswords. Additionally you can use your ki to produce the effects of certain spells. As an action, you can spend 2 ki points to cast Pulse Wave, Lightning Bolt, Haste, or Blink, without providing material components. Additionally, you gain the Mage Hand cantrip if you don’t already know it. You can cast it without verbal components and you can make the spectral hand invisible.

Your Attributes are evident on the side you've chosen. Your Alignment determines your side.

Evil - Dark Side

Neutral - Grey Side

Good - Light Side

Because of your Side, your powers grow and differ and as you grow, you will gain additional spells. You can spend ki to cast those spells with respect to their casting time:

Dark Side: You can spend 2 ki points to cast either Hold Person, Darkness or Crown of Madness without providing material components.

Grey Side: You can spend 2 ki points to cast either Detect Thoughts, Invisibility or Blindness/Deafness without providing material components.

Light Side: You can spend 2 ki points to cast either Suggestion, Misty Step or Lesser Restoration without providing material components.

Weave Technique

At 6th Level, your techniques have been augmented and honed with the Weave flowing through you. Some of your Base Monk Abilities have been altered due to your intense training.

-Your "Flurry of Blows" ability changes: Once per round, Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two additional weapon attacks with your held melee weapon (Unarmed attacks do not count).

-Your "Patient Defense" ability changes: You can spend 1 ki point to take the Dodge action as a bonus action on your turn, additionally, using your "Patient Defense" ability this way allows you to activate your "Deflect Missiles" ability as many times as you want as long as you have a reaction (the ability doesn’t consume your reaction) until the start of your next turn if you are equipped with a melee weapon you are proficient with.

- Your "Deflect Missile" ability now allows you take no damage from magic missile or similar spells and automatically reflects all darts back to the caster.

-Your "Step of the Wind" ability changes: You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn. You can spend an additional to activate both the Disengage and Dash action.

Your connection to your side grows stronger still:

Dark Side: You can spend 3 ki points to cast either Spirit Shroud, Slow or Fear without providing material components.

Grey Side: You can spend 3 ki points to cast either Dispel Magic, Hypnotic Pattern or Nondetection without providing material components.

Light Side: You can spend 3 ki points to cast either Counterspell, Daylight or Tongues without providing material components.

Weave Connection

By 11th level, you have learned to call upon the weave to aid you as you meditate. At the end of a short or long rest, you gain the effect of a mirror image spell that lasts until the start of your next short or long rest (the spell can end early as normal). You can spend 1 ki point to reapply this effect as a bonus action.

Your connection to your side grows even stronger:

Dark Side: You can spend 5 ki points to cast either Banishing Smite, Hold Monster or Destructive Wave(Necrotic Only) without providing material components.

Grey Side: You can spend 5 ki points to cast either Geas, Dominate Person or Telepathic Bond without providing material components.

Light Side: You can spend 5 ki points to cast either Greater Restoration, Maelstrom or Destructive Wave(Radiant Only) without providing material components.

One with the Weave

At 17th Level, your connection to the weave is complete, allowing you to unleash your full potential. As a bonus action on your turn, you can spend 1 ki point to yourself advantage on weapon attack rolls until the end of the current turn.

Additionally, your monk abilities are further augmented and some even altered.

-When you take the Dodge Action, you can activate your "Deflect Missile" ability as many times as you want as long as you have a reaction (the ability doesn’t consume your reaction) until the start of your next turn if you are equipped with a melee weapon you are proficient with.

-Your "Flurry of Blows" ability can now spend an additional ki point to add 2 more melee weapon attacks.

-Your "Deflect Missile" ability now can be used against any attack while equipped a Melee Weapon you are proficient with and wearing no armor.

-Your "Deflect Missile" ability no longer requires ki to make projectile attacks. While holding a melee weapon, you are no longer required to catch projectiles to make ranged weapon attacks as you can simply use your weapon to reflect the projectile back to the attacker should you reduce the damage to 0 and can be done as many times as you reduce each attack's damage to 0 and reducing a melee attack's damage to 0 allows you to make a melee weapon attack against the attacker as many times as you reduce each attack's damage to 0 should they be in your melee weapon's range. You can also deflect and reflect back magic spell attacks, the reflected damage type being that appropriate to the spell (Guiding Bolt would deal radiant damage upon being reflected).

-Your "Step of the Wind" ability allows you to spend a ki point to activate the Disengage and Dash action at the same time as a bonus action on your turn, and your jump distance is doubled for the turn.

You now embody your side of the Weave:

Dark Side: You can spend 9 ki points to cast Psychic Scream without providing material components.

Grey Side: You can spend 9 ki points to cast Gate without providing material components.

Light Side: You can spend 9 ki points to cast Power Word Heal without providing material components.

Additionally, Once per Round, you restore Ki Points Equal to your Proficiency should you fulfill the following conditions based on your Side:

Dark Side: You reduce a Hostile Creature's HP to 0.

Grey Side: You roll a 20 on an attack roll or successfully dodged an attack.

Light Side: You only took the Dodge Action and spent no ki points for your turn.

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