Paladin
Base Class: Paladin

The Oath of Chaos paladins are unpredictable warriors who embrace the raw, untamed power of chaos. They defy the rigid order of the world, bringing destruction where needed to pave the way for new creation. These paladins draw their power from the chaotic energies that swirl through the multiverse, using them to confound their enemies and protect their allies. They are wild and formidable, embodying the very essence of chaos.

Tenets of Chaos

The tenets of the Oath of Chaos emphasize unpredictability, destruction, and embracing the chaos within:

  • Embrace Chaos: The world thrives on unpredictability. Embrace it and let it guide your actions.
  • Destruction is a Tool: Sometimes, creation can only come from destruction. Use your powers to tear down what must be destroyed.
  • Defy Order: Chaos stands against the rigidity of order. Challenge laws and rules that stifle freedom and creativity.
  • Unleash Potential: Within chaos lies infinite potential. Unleash your inner power and help others find theirs.

Oath Spells

You gain oath spells at the paladin levels listed.

Paladin Level Spells
3rd Chaos Bolt, Crown of Madness
5th Shatter, Mirror Image
9th Bestow Curse, Blink
13th Confusion, Phantasmal Killer
17th Destructive Wave, Synaptic Static

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options:

  • Chaotic Strike: As an action, you can imbue your weapon with chaotic energy, using your Channel Divinity. For 1 minute, your weapon attacks deal an additional 1d8 damage of a random type (roll a d6: 1 - Acid, 2 - Cold, 3 - Fire, 4 - Lightning, 5 - Poison, 6 - Thunder).

  • Unpredictable Surge: As an action, you can use your Channel Divinity to unleash a wave of chaotic energy. Each creature of your choice within 30 feet must make a Wisdom saving throw. On a failed save, a creature becomes confused (as per the Confusion spell) until the end of your next turn.

Aura of Chaos

Starting at 7th level, you and friendly creatures within 10 feet of you can't be affected or detected by divination magic unless they choose to be. Additionally, any attack roll made against a creature within this aura has a 10% chance (roll a d10; on a 1) of being redirected to another creature within the aura (determined randomly).

At 18th level, the range of this aura increases to 30 feet.

Chaotic Resilience

Beginning at 15th level, your body adapts to the chaotic energies you wield. You gain resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, Poison, or Thunder. You can change this resistance whenever you finish a long rest.

Avatar of Chaos

At 20th level, you can assume the form of an avatar of chaos, embracing its unpredictable power. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

  • Twisting tendrils of chaotic energy appear on your body, and you sprout giant wings from your back, granting you a flying speed equal to your walking speed.
  • You have resistance to all damage types.
  • You can cast Chaos Bolt as a bonus action without expending a spell slot.
  • Whenever you hit a creature with a melee attack, it must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn.

Once you use this feature, you can't use it again until you finish a long rest.

Oath Of Chaos Image

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