Warlock
Base Class: Warlock

You have been given power that will transcend the mind, and it is up to you to find a way to store it effectively, without expending this infinite power, you are sure to go insane sooner or later, you have signed a pact with inevitable death, where matter will be disgarded, and concepts is all that is left, in an infinite garden you will remain, as you pluck apart enemies into space and time.

Expanded Spell List

Entropy lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Entropy Expanded Spells
Spell Level Spells

1st

Color Spray, Silent Image

2nd

Blur, Mirror Image

3rd

Fear, Hypnotic Pattern

4th

Phantasmal Killer, Greater Invisibility

5th

Mislead, Creation

Reality Puncture

Starting at 1st level, as an action you can cause a miniature black hole to appear within a space 60ft from you, this black hole is 10ft in diameter and will instantly kill any enemy inside that is of CR 1/2 or below.

Those inside the black hole are blinded and those within 30ft of the black hole are deafened as sound is sucked into the black hole.

This hole is difficult terrain for anything inside and 10ft near it, any creature inside the blackhole must make a charisma saving throw or take 3d10 force damage or half on a success as its soul and matter begins tearing apart slowly.

This damage increases by 1d10 when you reach 5th level (4d10), 11th level (5d10), and 17th level (6d10).

Once you use this feature, you can’t use it again until you finish a long rest.

Gripping Sanity

Starting at 6th level, your mind is beginning to warp and partially understand the power you have, and is now better off at defending itself against other magical mind manipulation.

You gain resistance to psychic damage and have advantage against wisdom saving throws.

Sight of the Twisted Garden

Starting at 10th level, your black hole and its effects have doubled in size, not only that but within 100ft of the black hole, illusions, deceit and thought begin to be torn away, all illusions are destroyed or subdued similar to the effects of truesight, and any creature within 100ft of the black hole has disadvantage on saving throws to maintain concentration.

Your black hole can now instantly kill creatures of CR 1 and below

Seventh Trumpet of Destiny

Starting at 14th level, When you hit a creature with an attack, you can use this feature to instantly reduce them to nothingness along with their soul. the target must make a charisma saving throw, on a fail, their matter and their soul are expunged from concept, leaving absolutely nothing behind, if they succeed, they instead instantly drop to half their current hitpoints and are stunned until the end of your next turn.

After doing such a feat, your mind is unstable, roll on the short term madness table.

Once you use this feature, you can’t use it again until you finish 1d4 long rests.

Previous Versions

Name Date Modified Views Adds Version Actions
5/22/2024 2:59:11 PM
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