Fighter
Base Class: Fighter

Fighters who adopt the Mage Hunter archetype dedicate their lives to hunting down and eliminating those who wield arcane power. They are relentless foes of mages, employing specialized techniques and arcane knowledge to disrupt and counteract magical threats. Whether driven by personal vendetta, a duty to protect the innocent from rogue spellcasters, or a deep-seated belief that magic is inherently dangerous, Mage Slayers are equipped to bring down even the most powerful wizards and sorcerers.

Fighter Level Feature
3rd Mage's Bane
7th Nullifying Aura
10th Arcane Evasion, Forceful Presence
15th Spellbreaker
18th Arcane Annihilator

 

 

Mage's Bane

At 3rd level, your intense study of the arcane grants you heightened awareness of magical phenomena. You gain advantage in Wisdom saving throws against magical effects you can see. You can cast Detect Magic once per short rest. Additionally, your attacks are particularly disruptive to mages: when you hit a creature with a weapon attack that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain concentration.

Nullifying Aura

Starting at 7th level, your spellcasting foes fear your relentless presence. You and your allies have advantage on saving throws against spells and magical effects while you are within 5 feet of the creature casting the spell.

Arcane Evasion

Beginning at 10th level, your reflexes allow you to evade spells with uncanny agility. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Forceful Presence

At 10th level, your weapon attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Additionally, once per round when you hit a creature with a weapon attack, you deal an extra 1d8 force damage.

Spellbreaker

At 15th level, your attacks can sever the threads of magic itself. When you hit a creature or object with a weapon attack, you can choose to cast Dispel Magic. You can use this ability equal to you Proficiency Bonus, which resets on a long rest.

Arcane Annihilator

By 18th level, your mastery of antimagic is unparalleled. You gain resistance to damage from spells. Additionally, when you deal damage to a creature concentrating on a spell, the creature takes an additional 1d6 psychic damage, making it even more difficult for them to maintain their magic under your relentless assault.

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